Lighting Artist (Real-Time)

Redmond, WA, USA
Job type: Contract

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Job Description


  • Creation of static and dynamic lighting using our proprietary game engine software.
  • Lighting single player, multiplayer and cinematics at a high level of quality.
  • Tweaking of shading materials and textures to increase the fidelity of the lighting to enhance the levels visuals and gameplay experience.
  • Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
  • Contributing to the development and placing of visual effects related to lighting and atmosphere. Such as: light flares, fog, god rays and camera optics.
  • Document lighting processes and technology.
  • Manage lighting solutions within our memory and performance guidelines.

Skills & Requirements

Minimum Qualifications & Skills

  • Understanding of CG lighting technology, both real-time and software rendering.
  • A good understanding of lighting theory; color space, exposure, light fixtures, natural light, reflections, occlusions etc.
  • Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
  • Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
  • An ability to thoroughly digest the art direction and champion executing it in the game.
  • Used to working with the balancing between visual quality and performance requirements.
  • Organization, planning and prioritization skills
  • Experience lighting within a real-time game engine
  • Experienced Photoshop user

How to Apply

Please send reels/resumes to Jack at

About the Company

Aquent offers a broad range of staffing services to help global companies add technical expertise to their marketing and creative departments, increase the bandwidth of their in-house teams, and achieve higher quality creative work. To learn more about Aquent's full range of services please visit