Tech Artist
Sharkmob
Malmö, Skåne, Sweden
Job type: Permanent
Job Description
We are looking for an eager and dedicated Technical Artist for one of our projects. You will be working in our small tech art team where several of your co-workers have decades of valuable experience of shipping AAA style games. Together you face the challenging and fun task of realizing a brand new, rich and systemically complex game world in collaboration with the rest of the studio. You will also work with characters and effects, acting as the link between art and programmers.
Skills & Requirements
Requirements:
- Technical knowledge of game production and pipelines
- At least three years of experience in game development
- Shipped minimum one game to PC or Console
- Good knowledge of pipelines and procedural production
- Be able to communicate across all disciplines and teams within the organization
- Passion for games
- Great problem-solving abilities coupled with initiative and an ability to work independently as well as within a team
- Ability to gather information from many different sources and formulate new solutions from that
Nice to have:
- Experience with Unreal Engine and blueprints
- Experience of working with Houdini
- Experience of working with technical animation
- Solid general knowledge of scripting/code (Python, C#, C++)
- Knowledge of effects and post processing
How to Apply
Does this sound like you or someone you know? Then apply for the job here!
About the Company
Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”
Have fun making games
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.
Share the ownership
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
Make smart decisions
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!