At Futureplay, we're a bunch of free-spirited individuals who get our kicks out of creating great mobile games loved by players the world over.
We launched in 2015 with a vision to release the right games at the right time, ship quickly, and work smart. In the short years since we’ve grown to more than 30 people and our five games have been played more than 120 million times - but more importantly we’ve stayed true to our flat hierarchy.
And we’re big on that: being flat means we’re lean, streamlined and committed to protecting ourselves from hellish corporate structures like middle management. We each own a piece of the company, and every day we all put our heart and soul into making Futureplay that little bit better, with an unrelenting focus on results over processes and taking action. In short? We get shit done.
Building on the success of our Idle Empire portfolio, our game Battlelands Royale was named one of Google Play’s best games of the year. We currently have multiple projects across different genres in early development, with our puzzle game Merge Gardens currently in soft launch and set for global launch this autumn.