Associate Technical Designer, Characters

Cloud Imperium games
Los Angeles, CA, USA
Job type: Permanent

View all Cloud Imperium Games jobs

Job Description

Cloud Imperium Games is looking for a Associate Technical Designer to join the Character team in our Los Angeles studio.

In this role, you will work with character artists to help configure and implement characters for use in Star Citizen and Squadron 42. This includes managing and configuring high fidelity character assets and complex data using our in-house tools. You will also work with leadership to ensure that characters are implemented at the highest fidelity possible.

You will be a key part of the Character team that’s working to ensure that Star Citizen and Squadron 42 are filled with a beautiful and diverse cast of characters.

Skills & Requirements

Responsibilities

  • Design and develop new character clothing and armor configurations.
  • Maintain and update existing characters in Star Citizen and Squadron 42.
  • Work with technical leadership to maintain the character toolset and data system
  • Work with creative stakeholders to ensure characters meet narrative and design specifications
  • Ensure that all assets are implemented at the highest fidelity and quality possible.
  • Identify areas where the character development pipeline can be improved
  • Facilitate open communication between the Character team and Technical Design stakeholders

Requirements

  • Experience using real-time 3d engines (ex: Lumberyard, CryEngine, Unity or Unreal).
  • Experience with Autodesk Maya
  • Experience with scripting languages (XML, HTML, etc.)
  • Excellent understanding of FPS game design mechanics
  • Strong technical writing and documentation skills
  • Experience working in a team environment and the ability to communicate effectively with artists, designers, and engineers.
  • Able to identify and solve problems in a complex technical asset pipeline
  • Self-motivated and driven to learn new systems and implement them quickly.
  • Passion for video games and game development

Pluses

  • Member of the Star Citizen community
  • Deep love of Science Fiction, including spacesuits and armor
  • Experience developing toolsets to manage data
  • Knowledge of large scale data storage and organization
  • Experience working as a level designer in the games industry
  • Experience with other aspects of Game Development such as, but not limited to: Character Design, Writing, Gameplay Programming and AI Design

How to Apply

APPLY HERE

*No Recruiters or Agencies Please* 

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company's employment application.

About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.