Associate Lighting Artist (temporary)

Treyarch
Santa Monica, CA, USA
Job type: Contract

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Job Description

Lighting Artist - temporary

We are on the hunt for an exceptional Lighting Artist to join our team.  You should have a passion for making games, with a focus on lighting character and environments for a AAA title.  The ideal candidate will be able to show good examples of lighting made for games, preferably current generation console.  Please note that this is an onsite, temporary assignment.  

What you’ll be doing:    

  • Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.
  • Ensure a high level of quality while maintaining a full production load.
  • Ensure that lighting assets meet runtime and disk budgeting requirements.
  • Anticipate, identify, and report any potential production problems and communicate those to the Lead.
  • Work collaboratively with other departments, especially Environment, Character, and VFX.
  • Work in and maintain an efficient organization structure for all lighting assets.
  • Stay current with industry lighting techniques.

Skills & Requirements

The skills/experience you’ll need:

  • Experience lighting environments and characters with an understanding of game play implications.
  • Understanding of lighting fundamentals.
    Knowledge of color theory and strong sense of light and shadow.
  • Understanding of composition and the ability to enhance mood with lighting.
  • Effectively use Color Grading and Post Effects to enhance the final image.
  • Photoshop experience.
  • Working knowledge of industry standard rendering concepts and processes.
  • Must be proactive and work well in a large team environment.
  • Excellent communication/collaboration skills.
  • Ability to follow design reference and ability to work with wide range of styles.

And you’ll really get our attention if you have:

  • Experience with PBR & HDR rendering
  • Radiant experience.
  • Basic understanding of game scripting.
  • Shipped one or more AAA game titles.

How to Apply

Please apply here:  http://m.rfer.us/ACVnj81dL

About the Company

Developing games since 1996, Treyarch is home to some of the industry's best and brightest talent.

Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.

Treyarch is also the birthplace of Call of Duty's Zombies.