Lighting Artist (260)

Ubisoft Leamington
Royal Leamington Spa, West Midlands, United Kingdom
Job type: Permanent

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Job Description

Job Description

Job Purpose

Independently deliver the creation of in-game lighting effects and successfully integrate content, in respect of technical constraints and artistic direction.

Reports To

Lead Artist

Responsibilities

  • Produce high quality lighting solutions through any stage of the production process in respect of the project’s technical and artistic constraints;
  • Suggest standard artistic references - in video games or in other artistic domains - in order to improve the visual aspect of the game;
  • Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
  • Implement and incorporate feedback from Art Director and Leads into work;
  • Understand best practices, production pipelines and workflows;
  • Work closely with the Art Director to achieve the desired lighting and mood required for the game;
  • Collaborate with the Level Designers and Environment Artists to establish lighting and enhance gameplay;
  • Optimise work and maintain balance between quality and performance;
  • Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
  • Support the Lead Artist in any ad hoc tasks and duties.

Skills & Requirements

Qualifications

Skills and Knowledge

  • Strong interpersonal and communication skills;
  • Good working knowledge of relevant 3D software (e.g. Maya, 3DS Max etc.);
  • Exposure to industry game engines and production pipelines;
  • Good working knowledge of Adobe Photoshop;
  • Good working knowledge of particle driven effects and shader systems;
  • Knowledge of lighting, atmospheric effects and subsequent systems;
  • Knowledge of Physically Based Rendering and Linear workflows;
  • Knowledge of colour grading and other post process effects;
  • Familiarity with data management software (such as Perforce);
  • Knowledge of workload management software/principles (e.g. Jira);
  • Knowledge of the video game industry and awareness of typical video game development processes

Relevant Experience

  • 2 -3  years’ relevant experience in shading, texture special effects, image processing or other relevant experience;
  • Bachelor’s degree in visual effects or other relevant training;
  • Experience working within a photo realistic environment.

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Company Description

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.