Technical Environment Artist

Aquent
Redmond, WA, USA
Job type: Contract

View all Aquent jobs

Job Description

Responsibilities

  • Help artists with everyday blocking issues with content tools and workflow
  • Set up and manage technical pipelines related to level production (i.e. source file management/streaming/visibility/collision/physics materials)
  • Create technical level reports to team members/leads including: performance reports, statistics, budgets.
  • Ensure levels and other content are meeting memory budgets and performance targets
  • Coordinate with design team to eliminate any game blocking issues and establish ideal setups for gameplay scenarios
  • Ensure all game assets meet production technical standards requirements
  • Work with tools developers to augment and enhance content creation and level tools

Skills & Requirements

Required Qualifications and Skills

  • Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
  • Candidate must have strong knowledge of modern game environment development principles and techniques. Experience with Level management and optimization on a console project required.
  • 2 or more years professional development experience on pc and consoles preferred.
  • Candidate should have strong time management and communication skills.
  • Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in new content tool chains.
  • Programming and/or scripting experience is preferred in one or more of the following areas: HLSL, CGFX, Python, Mel.  

How to Apply

Please send resumes/portfolios to Jack at jcoleman@aquent.com

About the Company

Aquent offers a broad range of staffing services to help global companies add technical expertise to their marketing and creative departments, increase the bandwidth of their in-house teams, and achieve higher quality creative work. To learn more about Aquent's full range of services please visit http://aquent.com.