We’re nDreams, one of the world’s leading independent VR developers. You may know us from our recent titles Shooty Fruity and The Assembly, or even as a leading developer back on PlayStation Home and we can’t wait to show everyone what we’re up to next. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.
We have amazing opportunity for an experienced Senior Animator to join us here at nDreams to help evolve the character animation pipeline and general motion within new VR projects we are working on. The role also involves assisting in building a dedicated team of animators to achieve those objectives.
You will be required to work alongside the principal animator and Art Director to develop and demonstrate a wide range of styles, techniques and varied executions of animation for the current and next generation of VR headsets.
You will actively self-initiate proposals and demonstrations of new and innovative animation styles and executions where appropriate. You’ll take an active interest in the play-ability or responsiveness of both animation and their associated systems and help ensure the products are delivered on time.
This opportunity requires a self-driven motivational quality, you’ll need to work creatively and calmly whilst implementing requests from design, art and code to achieve the desired end vision.
- Creating and helping drive the quality of animation. Working with motion capture data from its conception to its game implementation
- Assisting the team of animators to deliver a cohesive and considered animation aesthetic
- Assisting the Principal Animator in predicting and estimating animation schedules
- Effectively communicating and illustrating animation intentions to the principal animator
- Prioritising work, identifying and managing risk and managing workload of both yourself and of those in your project teams.
- Mentoring good animation practices with the animators and junior animators
Skills & Requirements
- Excellent working knowledge of working within a Motion Capture pipeline using Motionbuilder, Unreal and Maya.
- Real-time engine experience, ideally in Unreal, creating animation blueprints and setting up state machines.
- At least 3 years’ experience in industry as possibly a Degree or equivalent qualification within a relevant discipline.
- Show a strong working knowledge of 3D animation with a fundamental understanding of timing, weight and spacing.
- Preferably several published products within the Console, PC, VR or Mobile space
- Have experience with motion planning and the creation of locomotion animation sets
- Excellent time management skills with the ability to prioritise their own work schedule.
- Able to articulate and receive constructive feedback on their own and peers work.
How to Apply
The role is a fixed term contract based in our modern studio in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience. If you think this could be the role for you, we’d love you to get in touch!
About the Company
The team at nDreams encourages an open, creative and diverse culture. As part of our small but growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.
We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.
Our upcoming titles are bigger, better and different to anything we’ve worked on previously: Once you’ve seen what we’re up to, we’re convinced you’ll want to be involved…