Job Description

This is a 40 hour work-week contract opportunity with our Game Studio client in Redmond, WA.

Our client is looking for a Gameplay Engineer to join their team to help drive the next generation of gameplay systems and tools for our content creators.

Example systems you will be improving are:

  • Low level run-time physics-based systems like vehicle simulation, character control, constraint systems.
  • Gameplay networking.

Skills & Requirements


  • Develop vehicle systems and behaviors in cooperation with artists and designers.
  • Create well architected systems that encourage rapid iteration.
  • Debug and optimize key areas of code (not just your own).
  • Aid in the architecture and implementation of gameplay networking.

Qualifications & Skills

  • Experience  shipping games as a gameplay or networking engineer. You must have experience shipping AAA current or last generation console games.
  • 2+ years of professional C++ experience.
  • Strong maths and physics.
  • Strong debugging and optimization skills.
  • Strong knowledge of gameplay as well as game networking algorithms.
  • Strong cross-team communication skills. You must work well with creatives (e.g. artists and game designers).


  • Extensive development in a multi-player environment.
  • Experience developing gameplay behaviors for action games.
  • Experience working with vehicle or physics simulations.

How to Apply

Contact me directly at, please cc

Please send me your resume/portfolio link and the best time and number to chat! smiley

**Must be eligible to work in the U.S. and sit on-site at our client in Redmond, WA**

About the Company

We are a global organization specialized in HR staffing.  We have a specialized team focused on creative and game studios in the Seattle area.

We’ll find you your best fit. Let’s start looking for your dream job!