Lead UI Artist [Avatar Project] (f/m/d)

Ubisoft Blue Byte
Düsseldorf, Northrhine Westfalia, Germany
Job type: Permanent

View all Ubisoft Blue Byte jobs

Job Description

As Lead UI Artist [Avatar Project] (f/m/d) you will be responsible for creating high quality, modern interface solutions, 2D artworks and animations for our games as well as managing, training and leading a team of UI artists.

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

 

Skills & Requirements

Your Tasks 

  • Create modern Interface Designs from conception to final quality
  • Translate high-level gameplay ideas into visual functional UI Designs
  • Establish logical, readable UI solutions and usability strategies
  • Set Best Practices in terms of Artistic Quality
  • Push the visual and technical quality of the Interface art to the next level
  • Ensure a productive and efficient workflow for the UI art team through excellent internal and external communication.
  • Close collaboration with the Art Director, Producers, Design and Code Leads to ensure the team works within the defined direction.
  • Establish a prospering art culture within the team to strive for exceptional quality.
  • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraints
  • Prioritize and manage the UI art team’s tasks to ensure delivery in time and quality.
  • Communicate ideas & concepts with international teams and stakeholders
  • Assist Engineers to ensure implementation reflects the Design Vision
  • Develop flexible designs that ensure extension and further development
  • Layout and implement HUD & Menu designs
  • Provide good Information Hierarchy that enhances the player experience
  • Create convincing UI animations to drive attention and offer guidance for players
  • Provide support and advice for artists

Your Profile

  • Expert in Photoshop, Illustrator, After Effects or Flash
  • Very good sense for Motion design / Motion graphics
  • Proficient in creating ideas, prototyping / wire-framing and final realization
  • Profound graphic design skills (design, layout, typography)
  • Think critically and conceptually
  • Be forward thinking and anticipate the needs of your project
  • Good ability to anticipate user behavior
  • Great communication skills, a positive attitude and experience in leading a team of artists
  • Very good organizational skills and the ability to anticipate problems and find solutions fast
  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
  • Exceptional knowledge of next gen interface creation workflows with the ability to modify and improve them 

Knowledge and Experience 

 Work experience of at least 4 years in the Video Game industry

  • Proven UI Experience on at least one shipped title
  • Great knowledge in Animation (2d or 3d)
  • Profound knowledge of UI implementation processes in video game projects
  • Good working knowledge on UX related topics (Information hierarchy, UX heuristics, principles of human computer interaction)
  • Familiar with industry game engines and prototyping workflows
  • Practical experience with data management software (perforce)
  • Fluent in English, both verbally and written

Bonus

  • Strong compositing skills and video editing skills are a plus (After effects, Premiere)
  • Storyboarding skills are a plus
  • Scripting skills are a plus
  • Being an avid gamer is a plus

Additional Information

  • Relocation assistance is offered

How to Apply

Portfolio 

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of modern layouts and screen design
  • Examples of dynamic motion design and interface animations
  • Examples of style variety
  • Examples of icons and other UI elements

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. 

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

Your Benefits

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other teams
  • Fresh fruit, discounted gym membership, support for child care
  • Subsidized lunch meals, free bike rental or lease your own bike!
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal.

Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.