The Media Specialist will be responsible for capturing and editing game footage for demos and internal trailers, logging and editing footage into reference reels, and producing motion graphics for pre-visualization. This person will work closely with and utilize the talents of teams such as Audio, Animation, and Concept Art.
- Work with the Creative Director and development teams on all creative concepts and projects
- Capture and edit game footage for demos and internal trailers
- Collect, log, and edit footage info reference reels
- Animate layered concept art into 2.5D vignettes
- Collaborate with development & narrative teams on storyboarding and animatics
- Support the Animation and Design teams on pre-visualization
- Design and build multimedia presentations in PowerPoint
Skills & Requirements
- Video experience and a degree in Film, Digital Media, or related field
- Has a strong desire to grow and learn new skills through training, mentoring, and experimenting on the job.
- Expert in video editing and motion graphics suites, such as Adobe Premiere, Final Cut Pro and Adobe After Effects.
- Expert knowledge of Adobe Photoshop and Illustrator.
- Experience with audio design and editing.
- Experience with PowerPoint and a willingness to dig deep into its creative capabilities.
- Must be able to provide demo reel/portfolio demonstrating video, motion design and post-production skills.
- Knowledge and love of our games.
- Relocation assistance is offered
How to Apply
-- Please apply directly on the Raven website --
About the Company
Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.
At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.