Technical Artist (World Building)

Treyarch
Santa Monica, CA, USA
Job type: Permanent

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Job Description

Your Mission

We are looking for a talented Technical Artist to join us in developing automated world building solutions for the artists and designers at Treyarch. Inspiration may come from artist requests, collaborative discussion, competitive analysis, game design requirements, or engineering directives. Any tool, process, or asset reorganization that is developed will also need to be rolled out to the art team, supported, and maintained for the duration of production.  The ideal candidate has AAA console development experience with Houdini and scripted automation tools for hard surface world building for a Physically Based Renderer. Memory and performance analysis, along with scripting experience and superior people skills are highly desirable.

What you'll be doing

  • Proactively prototyping procedural world building workflows using off-the-shelf technology.
  • Working directly with Engineering on converting prototypes into user-friendly engine tools.
  • Actively engaging with the art and design teams on workflow efficiency and tools feedback.
  • Maintaining, improving, and documenting our existing level building processes.
  • Supporting external development teams with their integration and feedback workflows.
    Monitoring game performance and memory usage, and helping improve the monitoring toolset.

Skills & Requirements

Player Profile

Minimum Requirements:

  • 2 or more years as a Technical Artist on at least one shipped title.
  • Experience with Houdini and other software for automating world building tasks.
  • Ability to communicate effectively with artists, designers, and engineers.
  • Must find joy in bringing level building requests to life via scripts and engineering requests.
  • In depth knowledge of memory and performance impact from a content creation perspective.
  • Scripting and tools development in Python, C#, MEL, MAXScript, or similar.
  • An honest understanding of your own strengths and weaknesses.

Extra Points:

  • Experience with a deferred rendering engine.
  • Experience documenting proprietary tools and workflows.
  • A strong desire to expand your skillset.

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III and the studio’s most recent release, Call of Duty®: Black Ops 4, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.