Technical Artist, Environment

Blizzard Entertainment
Irvine, CA, USA
Job type: Permanent

View all Blizzard Entertainment jobs

Job Description

The minions of hell grow stronger! Our family of diabolically talented developers is expanding. Our backgrounds are varied but we all share a passion for the dark, gothic, and macabre. If you value a tightknit team that celebrates self-expression and a multi-disciplinary approach, then join us on the Diablo team! Blizzard Entertainment is looking for an exceptionally skilled Technical Artist to work on all things Diablo.

Your tools and pipeline knowledge will give our team what they need to hack and slash through hordes of demons. You will help the environment and prop teams define, create, maintain and streamline the modelling and world-building pipeline and processes to bring to life the world of Sanctuary. Your responsibilities include forging tools, writing scripts and debugging art. You take on quests that will have you working closely with other tech artists to author dynamics such as in-game physics for cloth and breakable props, as well as working with other teams to ensure that models and materials satisfy technical, visual, and performance needs.

Our ideal candidate possesses extensive experience working with 3D modelling tools, texture and material tools, as well as a deep understanding of visual communication. You also work well in an environment of peers who are passionate about Diablo, have a basic knowledge of animation, enjoy making great games, killing demons and getting loot!

Skills & Requirements


  • A minimum of 3 years’ experience designing tools, pipelines and helping artists create 3D and 2D content.
  • Extensive experience building tools to improve modelling, exporting and/or asset management
  • Experience working with materials, and lighting effects on 3D surfaces.
  • High level scripting experience with Python (or equivalent scripting language) to automate the environment asset creation process
  • Self-driven, good communicator and a great team-player
  • Previously shipped AAA PC or console titles in an equivalent role


  • Experience using Substance Designer / Painter
  • Experience writing tools for Maya and 2D programs
  • Strong passion for developing games
  • Knowledge and understanding of the Diablo universe
  • Fundamental animation skills

How to Apply

Please visit our website here:

Required Application Materials

Cover Letter which should include
Why you are interested in working at Blizzard
What games you are currently playing
Portfolio demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so

  • **Only submittals with Cover Letters will be considered.

About the Company

Best known for blockbuster hits including World of Warcraft® and the Warcraft® , StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (, a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1-selling games* and multiple Game of the Year awards. The company’s online-gaming service,®, is one of the largest in the world, with millions of active players.