Material Technical Artist

Bluepoint Games
Austin, TX, USA
Job type: Permanent

View all Bluepoint Games jobs

Job Description

Bluepoint Games is looking for a MATERIAL TECHNICAL ARTIST to join our team on a full-time basis. Join us in tackling the most complex asset challenges, developing a world-class workflow to unleash the potential of our art team on AAA titles for current generation home consoles and beyond.


Please note: This is not an entry-level position. Professional experience is required.


Responsibilities

  • Create highly realistic materials using PBR workflows

  • Develop powerful and efficient workflows, custom nodes, generators, and brushes, using Allegorithmic Substance tools to improve functionality, speed, and quality for the entire Art team

  • Create scripts and plugins for Substance Painter and Designer

  • Use procedural techniques in creation of complex materials

  • Prototype and demonstrate shaders for our engineers to implement into our proprietary material systems; and work with our engineers to improve our texture/material workflows..

  • Integrate and maintain our Substance pipeline. 

  • Collaborate with other Technical Artists to integrate Substance with Maya, Houdini, and Bluepoint Engine workflows.

  • Inspire, mentor, and support other Artists creating materials for high quality environment and character assets

  • Assist with solving daily production challenges

Skills & Requirements

Minimum Qualifications

  • A portfolio reflecting both high-quality game art and tools

  • At least 5 years of professional experience in the games industry with at least one shipped title (excluding academic projects)

  • Expert level knowledge of Substance Designer, Substance Painter

  • Ability to master a proprietary material authoring system

  • Thorough understanding of creating efficient real-time materials

  • Highly proficient with Photoshop

  • Strong knowledge of Maya

  • Scripting experience in Python, QML, and Javascript

  • Complete understanding of game workflows and pipelines

  • Experience working with multiple game engines

  • Ability to work onsite at our facility in Austin, TX

The ideal candidate shall also have:

  • Experience with other texture generation techniques and software

  • Shader authoring skills (HLSL, GLSL, CGFX) knowledge

  • Basic proficiency in C++, C#, Lua, or other scripting/programming languages

Additional Information

  • Relocation assistance is offered

How to Apply

If you meet the requirements specified above and you feel the potential calling you, please email your resume and materials to jobs@bluepointgames.com. Include “Material Technical Artist” and your name and in the subject line.

If you currently reside outside of the US, please state whether you are legally authorized to work in the US.

About the Company

The Bluepoint team is preparing for our next remake of another classic. Want to be part of creating something special, a game millions of gamers are eagerly anticipating?

Bluepoint Games is a small studio with big ideas, always looking for elite game development talent to join our family. If you too stand for quality and attention to detail, then come be part of delivering the games fans want to play at the quality they expect from us.

Since our inception in 2006, Bluepoint Games has worked on many critically acclaimed franchises: God of War, Ico, Shadow of the Colossus, Metal Gear Solid, Flower, Gravity Rush, Titanfall, and Uncharted.

For these reasons and many others - the Hill Country, lakes, and live music; an inspired university town with a thriving high-tech industry and creative community - we proudly call Austin home. We're confident you'll love it here, too!