Technical Artist (Mixed Reality)

Redmond, WA, USA
Job type: Contract

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Job Description


  • The Technical Artist is responsible for executing the artistic vision of the project and applying their experience directly to the creation of solid artist-driven workflows, automation tools, content pipelines, and asset management that are vital for the art team to deliver highest quality industry content.
  • Work with Designers and Engineering team members to implement Design related changes into the Unity Engine.
  • Additionally, the Technical Artist needs to be able to work in multiple areas of art and design understanding the needs of each unique area.
  • Responsible for identifying, implementing, or inventing the optimal technical approach to be able to achieve the Creative Director’s & Design lead’s vision
  • Be a positive and creative force in the team.
  • Proactively share information with the technical art staff across the organization to improve the craft and accelerate growth.
  • Provide unique solutions to improve the creative process in a collaborative environment.
  • Support the content creation teams with tools, workflow, and pipelines to aid generation and implementation.

Skills & Requirements


  • Strong communication, interpersonal, organizational, and collaboration skills across multiple disciplines - this role works with developers, designers, and artists.
  • Collaborative and self-motivated; able to partner effectively with others while also making smart, strategic decisions and working independently
  • A fundamental understanding of digital art processes and production – how do designers work? How can we make their lives easier and unleash their creative potential?
  • High capacity to learn new tools and process.
  • 3+ years as professional technical artist or equivalent experience
  • Solid understanding of the technical requirements of real-time content development
  • AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art, communication skills and professional maturity.


  • Proficient with various professional 3D software packages for asset content production (ex: 3DSMax, Maya, Houdini, Substance Designer, Blender, Adobe Creative Cloud etc.)
  • Extensive knowledge of 3D modeling and UV creation, decimation pipeline
  • Coding, workflow tools, and script authoring to aid in content creation & implementation
  • In depth knowledge of software and real-time lighting and texturing techniques
  • Expertise with Unity or other popular game engines
  • Virtual or Augmented Reality development experience


  • You are comfortable dealing with complex design problems in an ambiguous and undefined space.
  • Extraordinary communication/presentation skills that sell the vision and design story to fellow team members, external partners, and product management.
  • You love getting the details right.
  • Self-motivated.
  • You can easily work well within a larger art team and inspire those around you.

How to Apply

Please send resumes and portfolios to Jack at

About the Company

Aquent offers a broad range of staffing services to help global companies add technical expertise to their marketing and creative departments, increase the bandwidth of their in-house teams, and achieve higher quality creative work. To learn more about Aquent's full range of services please visit