Redmond, WA, USA
Job type: Contract

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Job Description

  • Create a variety of real-time, mocap based biped and quadruped animations and state machines at a high, consistent quality bar.
  • Collaborate with Tech Art to implement animations and state machines in engine.
  • Work closely with the Lead Technical Animator during motion capture shoots.
  • Collaborate with other disciplines to deliver compelling character experiences.
  • Identify opportunities to improve workflows and increase efficiency.
  • Collaborate with the Technical Animators on improvements to the animation tools.
  • Present ideas, feedback, and create documentation relating to core animation workflows.

Skills & Requirements

Required Skills/Experience

  • 3+ years’ game animation experience or related entertainment industry experience.
  • Experience working with motion capture data.
  • A demo reel demonstrating an understanding of grounded, realistic human movement.
  • Strong understanding of the principles of animation and how best to adapt those to create believable characters and experiences.
  • Strong knowledge of one or more 3D animation packages, Maya and MotionBuilder preferred.
  • In-depth industry knowledge of character, animation, and motion capture pipelines.
  • Enthusiasm for studying and analyzing animation and movement from other media.
  • Experience with Granny 3D animation system a plus.

How to Apply

Please send resumes and portfolios to

Please note this position does not offer any kind of visa sponsorship 

About the Company

Aquent offers a broad range of staffing services to help global companies add technical expertise to their marketing and creative departments, increase the bandwidth of their in-house teams, and achieve higher quality creative work. To learn more about Aquent's full range of services please visit