Sr. Environment Artist

Raven Software
Madison, WI, USA
Job type: Permanent

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Job Description

Senior Artists are responsible for setting the bar for visual and production quality while fostering a fun and productive environment for coworkers.  This is an excellent opportunity to work and learn from a group of talented and proven developers who are passionate about making games.

Your Mission:

•    Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elements

•    Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept.

•    Communicate and collaborate effectively with the development team.

•    Quickly learn and adapt to new tools, processes, and pipelines.

•    Assist in troubleshooting artistic and technical issues.

•    Create 3d models (structures, terrain, props) from photo reference and concept.

•    Support 3d asset outsource process (gathering reference, creating proxy 3d models)

•    Ensure that artists are striving to complete highest priority assignments.

•    Work with Production to ensure time estimates are accurate and achievable.

•    Collaborate with artists on team to ensure project goals are met.

•    Proven ability to setup and define pipelines, processes, and best practices.

•    Sets up discipline specific art training and tests for candidates being considered and artists on the team.

Skills & Requirements

Player Profile:

•    Solid portfolio demonstrating focus and commitment to 3d environment creation.

•    A minimum of 5 years developing art for games

•    Friendly, helpful, and collaborative in a team based environment.

•    Demonstrated modeling skill and experience in a major 3d package.

•    Demonstrated ability to create and edit textures in Photoshop.

•    Basic understanding of lighting and shader creation.

•    Effective verbal and written communication skills.

•    Awareness of game engine budgets, limits, and memory constraints.

•    Basic ability to communicate visually utilizing traditional media.

•    Ability to consistently resolve issues from a visual, production, and technical perspective.

 *In order to be considered for this position, you must submit a portfolio* 

Additional Information

  • Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Senior Environment Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.