FX Artist, In-Game Cinematics - TEMP

Blizzard Entertainment
Irvine, CA, USA
Job type: Contract

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Job Description

Blizzard Entertainment's Story and Franchise Development (S&FD) team is a collection of industry-leading talent tasked with enriching Blizzard franchises on every front. We are storytellers who tell creative stories through a vast range of media formats. As part of S&FD, Blizzard cinematics invites you to join us as we pair with Blizzard’s game development teams to augment our franchises with interesting characters, rich stories, and gorgeous designs. Be a part of an organization that inspires millions and continue to extend the reach of our franchises to entirely new audiences. We take pride in hiring the best, and joining Blizzard cinematics means joining a family of craftsmen who build and support one another, all dedicated to crafting the most epic entertainment experiences… ever.

Our team is currently looking for a hardworking In-Game Cinematic FX Artist – Temp.


  • Take ownership of a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.) using various techniques in both 3D FX packages & Game Engines
  • Work with lead artists to ensure timely completion of VFX
  • Technical setup, integration, and troubleshooting of VFX
  • Serve as an active participant in team art discussions, critiques, and reviews
  • Research and collect reference to help guide the look of VFX
  • Work within the established art styles of our wide-ranging IPs

Skills & Requirements


  • Requires a minimum of 3 years’ experience in film, cinematics, games, or equivalent education/work experience
  • Experience crafting eye-catching FX using Maya, Houdini, After Effects, Nuke, Photoshop, and/or In-game FX systems.
  • A prior understanding of physics and animation timing
  • A basic understanding of real-time VFX and Particles
  • Ability to adapt to various art styles
  • Strong Communication Skills
  • Basic Knowledge of Scripting Languages


  • Experience creating Procedural Shaders using various shader languages
  • Strong Knowledge of Python or C++
  • 2D Animation background with a sound understanding of the principles of animation and timing
  • Experience working with Volumetric and Liquid simulations
  • Ability to build FX concept art
  • Compositing Experience with Nuke or After Effects
  • Houdini Power User
  • Avid Gamer with extensive knowledge of Blizzard’s IPs
  • Previously worked on Cinematics for AAA Games
  • Experience Developing a Pre-rendered or In-Game pipeline

Application Materials:

Additional Information

  • Relocation assistance is offered

How to Apply

To Apply, please visit our website here:


Application Materials:

  • Demo Reel/Portfolio of work in digital format (website, blog, online album, googledrive etc.). Physical media will not be accepted
  • Resume
  • Cover letter (optional)

Primary Location: United States-CA-Irvine

About the Company

Blizzard Entertainment has been rated by Fortune as one of the "Best Places to Work" for several years running (and our ranking continues to rise!).  We are a community of 4000 global employees who are passionate about not only gaming, but entertainment and the technology that drives our users experience. Our goal is to delight our customers by never settling for anything but the highest quality and providing worlds filled with creativity and adventure around every corner.  You are bright, engaging, eager to learn and ready to make an impact. We've been waiting for you!

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.