UI Technical Artist [Tom Clancy's The Division 2]

Massive Entertainment
Malmö, Sweden
Job type: Permanent

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Job Description

At Massive, Artists with technical skills can enjoy working with industry leading tools to create some of the most advanced content ever seen in video games. Working on the UI team involves you in all aspects of developing the game; participating to help shape the entire pipeline of game features, from concept to design and further to implementation. With our in-house engine "Snowdrop", content creators get instant feedback on their work allowing for constant iteration and improvement as well as the ability to easily prototype new features.

You'll be part of a friendly team including Artists (both technical and traditional), Designers and Programmers, working closely together to create world leading UI on Tom Clancey's The Division 2 and future projects.

This is a permanent position based in Malmö, Sweden, and requires working onsite. 

Responsibilities

  • Create UI using our Node Based Visual Scripting Language within our Snowdrop game engine;
  • Work closely with all disciplines necessary to deliver features on time and with the players best interest in mind;
  • Ensure our UI is as optimal with continual iteration and development.

You as a person

You are friendly and approachable, you enjoy creating content and like to take the initiative. You have an eye for quality, learn things quickly and are always seeking to improve. You enjoy solving problems and are able to think about how to things work technically equally as much as how things should look and feel. You work well in a team and can communicate proficiently in English (both written and oral) and can give and receive feedback well.

Skills & Requirements

  • Proven work experience with UI programming, Technical Art or a related field within game development;
  • Knowledge of scripting languages (e.g. C++) or other Node Based Visual Scripting Languages;
  • An interest in accessibility and optimization;
  • Can find and debug issues within content;
  • Comfortable realizing content based on concepts and design;
  • Having already helped to ship a game or two would be a huge bonus.

Additional Information

  • Relocation assistance is offered

How to Apply

Please apply through our website by clicking the following link: UI Technical Artist

About the Company

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are around 615 people from 47 different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.

We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

All your information will be kept confidential according to EEO guidelines.