Senior Technical Animator (UK)

Cloud Imperium Games
Wilmslow, United Kingdom
Job type: Permanent

View all Cloud Imperium Games jobs

Job Description

The Senior Technical Animator will be responsible for the correct technical implementation of character and vehicle animations. In close cooperation with the Design, Tech Art and Animation teams they will work on implementing data within the existing pipelines and working with the development tools to assist and expedite animation implementation and creation in both DCC and engine.

Responsibilities:

  • Implement in-game animations as an integral part of the asset delivery pipelines
  • Work with all relevant teams to collaboratively bring characters and vehicles to life
  • Create, maintain, and support technical animation pipelines and tools to deliver cutting-edge animations
  • Support multiple animation teams in developing their own pipeline requirements and ideas with a view to benefiting the team as a whole
  • Create, maintain, and support automated animation, data, and rig setups
  • Implement how elements within projects will interact, build, transition, and function from concept to final implementation
  • Add animations to Lumberyard and follow through with testing and implementation into the game

Skills & Requirements

Requirements:

  • Strong knowledge of Maya
  • Strong coding skills in the Maya Python environment with the cmds api
  • Strong understanding of skeletal setups and rigging techniques
  • Strong understanding of character and vehicle animation pipelines
  • Ability to effectively understand and communicate technical animation requirements across a range of disciplines
  • Self-driven, responsible, and detail-oriented
  • Passion for computer games
  • Ability to follow direction
  • Ability to adapt to new technologies
  • Team player

Pluses:

  • Experience working with Lumberyard and Mannequin
  • Working knowledge of MotionBuilder
  • Knowledge of Perforce
  • Experience with Jira & Confluence
  • Experience in other scripting and programming languages (C, XML, MaxScript, MEL, Lua, Java)
  • Experience working with state machines

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.