2D UI Artist

Paradox Interactive
Stockholm, Sweden
Job type: Permanent

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Job Description

Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our artists make sure we do it in style! We are now looking for a talented UI Artist to join our art team in Stockholm!

You will be the bridge between our UX and 2D art team and be responsible for implementing wireframe designs into the game engine, making sure the UI looks great, and is accessible and easy to understand for the player.

Key Responsibilities

  • As an experienced UI/UX Artist on the team, you need to be equally passionate about creating good UX as well as appealing UI art.
  • Visual development of UI mockups to help establish UI style for various projects
  • You will work with a variety of team members to design, create, implement and optimize UI assets.
  • Maintain consistent style under the direction of the Art Director and carry out revisions as required
  • You will also contribute to the development of in-house UI tools and processes.

Skills & Requirements

Requirements

  • Experienced UI/UX artist with the portfolio to prove it
  • Ability to produce both wireframes and final UI assets
  • Demonstrate good use of typography, composition and color
  • Strong interpersonal and team skills
  • Adobe Photoshop & Illustrator skills
  • Comfortable using English in spoken and written form

Desirable

  • Knowledge of Adobe After Effects
  • Skills in CSS, Actionscript, Javascript and HTML.
  • A passion for the strategy game genre
  • Strong traditional art skills
  • Familiar with PDS games or RTS games

On a personal level, our ideal candidate is passionate about our games and good at solving problems and able to work independently. You are humble and take on small tasks with the same vigor as you do the big, juicy tasks.

This is a great opportunity to have a huge impact on our best-selling strategy games. You will be a central member of the world's leading game developer for Grand Strategy games!

As part of the recruitment process, you may be asked to perform an art test.


If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.