Marina Del Rey, CA, USA
Job type: Permanent
Skydance Interactive is on the forefront of Virtual Reality game development and we are looking for an innovative Animator to join our team. Our ideal teammate is well-versed in all aspects of animation development, with a strong eye for character animation and cinematic work.
Meet project deadlines in a timely manner without compromising artistic integrity
Develop, maintain and create animations.
Work closely with the art team to maintain consistency with the established visual style.
Collaborate across all departments to ensure characters are best serving gameplay and the overall project design.
Troubleshoot and provide solutions to issues related to asset creation and performance.
2+ years experience in the game industry with at least one shipped title as an Animator.
Proficient in Maya with the ability to work in both stylized and realistic animation.
Strong demo reel or portfolio showcasing your most recent work.
Ability to work and contribute effectively and collaboratively in a team environment, but successful working on your own with clear direction.
Great problem solving skills for both artistic and technical needs.
Positive team-oriented attitude
Experience with UE3 or UE4 and Matinee on a shipped game.
Character rigging experience.
Experience with animation graphs.
Passionate about VR.
Traditional art skills (figure drawing, landscape, animals, composition, perspective, etc.).
BA, BFA or an equivalent professional certification.
Resume and a link to your portfolio required
Skydance Interactive, known for Archangel, a futuristic mech combat game in virtual reality and PWND, a high-flying, pulse-pounding, multi-player rocket arena shooter, is now bringing the iconic phenomenon of The Walking Dead to the VR realm and is looking for new talent to join their team.
Skydance Interactive creates and publishes original and IP-based interactive titles for PC, console, and leading VR hardware, releasing AAA-quality experiences that give player’s immersive agency in 3D worlds. A subsidiary of Skydance Media, the division was founded in 2016 by acquisition of The Workshop (“Gears of War 4,” “XCOM 2” for PS4/Xbox One and “Borderlands 2: Mr. Torgue’s Campaign of Carnage.”), a leading outsource studio that has worked on top franchises and is rooted in genre-defining games. Skydance Interactive has roughly 100 developers and is based in Marina Del Rey, CA.