Treyarch is looking for an incredibly talented temporary character head modeler and sculptor to help us create realistic and believable character performances for our game and game cinematics. A successful candidate would need to understand the important nuances of facial anatomy and the movement of that anatomy to achieve expressive and emotional performances, while working with talented artists, animators, and technical artists toward that common goal. This candidate will need to have the important balance of quality and speed, while being able to adapt to changes and direction to achieve the performances needed and meet our project deadlines.
What you'll be doing:
The skills and expertise you’ll need:
Additional skills and experience not required, but would really excite us:
Candidates will need to submit any combination of the following:
Please apply here: http://m.rfer.us/ACVJY01tk
Developing games since 1996, Treyarch is home to some of the industry's best and brightest talent.
Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.
Treyarch is also the birthplace of Call of Duty's Zombies.