Technical Environment Artist

Gunfire Games
Austin, TX, USA
Job type: Permanent

View all Gunfire Games jobs

Job Description

SUMMARY OF POSITION

Gunfire Games is looking for a Technical Environment Artist for our upcoming titles. This position is for a 3d Artist with strong technical skills in procedural content creation, shader/material development, and to help develop pipeline tools. The Technical Environment Artist will be the link between the artists and programmers assisting in managing asset budgets, monitoring engine performance, as well as assisting in researching new pipeline techniques to make the art pipeline as streamlined as possible. The ideal candidate will have a background in environment art with a passion for creating procedural content.

JOB RESPONSIBILITIES

  • Work with tools programmers to create new asset and level tools for procedurally generated content
  • Work with other technical artists to profile performance, monitor asset budgets and develop procedural content pipelines for Substance Designer, Unreal Engine, and Houdini
  • Use commercial and proprietary software to create high-quality 3D art assets to fulfill the necessities of the project’s functional, art and technical specifications.
  • Understand the requirements and constraints of game design, engine, and platform.
  • Excellent communication skills—you can articulate your process and receive critical feedback.

Skills & Requirements

JOB REQUIREMENTS 

  • Experience with 3ds Max, Substance Painter/Designer.
  • Solid organizational skills with adherence to asset budgets and management
  • Experience with Level management and optimization on PC and Consoles
  • 2+ professional years of development experience
  • Strong time management and communication skills.
  • Must be currently eligible to work in the USA.

PLUSES 

  • Understanding of Houdini, VEX, and Digital Asset creation for use in Unreal Engine using Houdini Engine
  • Knowledge of Unreal Engine material creation
  • Experience creating blueprints in Unreal engine
  • Experience creating engine side tools in Unreal
  • Experience with a programming language (Python / C++)

How to Apply

Please email your resume and a link to your portfolio to jobs@gunfiregames.com. Include the job title and your name in the subject line.

About the Company

Gunfire Games is an independent game developer based in Austin, Texas. We are best known for creating leading-edge VR titles including the award-winning Chronos and for our work on the Darksiders franchise. We are currently developing Remnant: From the Ashes along with other exciting unannounced projects.  We started the studio because we love what we do: Crafting worlds; building games; it’s our DNA.