Technical Artist

Sharkmob
Malmö, Skåne, Sweden
Job type: Permanent

View all Sharkmob jobs

Job Description

Can you quickly spot the relevant patterns and issues? Do you always know an alternative way to proceed? If you said yes, you should look no further and come join the Creative Services team at Sharkmob; the inhouse cornerstone that provides the studio and its teams with visual assets in all forms. 

Your role as a Technical Artist is to make everybody else's lives easier, to get rid of inefficiencies by creating riggs, scripts and other technical solutions to support the team. You love to solve problems and no challenge is too big to take on. 

Most importantly, you are a true team player who shares insights and learnings with your team. You’re good at delivering feedback, but you’re just as good at taking notes when your team and different stakeholders share their point of view. 

Daily responsibilities 

  • Rigging in Unreal Editor, Maya 
  • Tool and script development to streamline production 
  • Pipeline setup and maintenance between apps, teams and partners 

Skills & Requirements

Qualifications 

  • Expert in Unreal Editor, Maya, Motion builder 
  • Python wizard 
  • Highly adapted in problem solving 

That little extra 

  • Passionate about video games and have experience in the industry 
  • Jira expertise 
  • Shotgun expertise 
  • Hive expertise 

How to Apply

Please apply here!

About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!