Substance Painter for Photogrammetry PBR
We have a catalog of ancient artifacts we have captured in photogrammetry and are taking the assets to game engine. We need a strong substance painter to support our PBR pipeline on a number of assets quickly.
Skills & Requirements
Must have a strong background in texture building, primarily Substance Painter.
Must take Albedo, Normal and AO and develop PBR maps for Game Engine.
Bonus: Fixing Mesh and UV issues
- Working remotely is an option
How to Apply
Position is Immediately Available. Please submit your portfolio and day rate for consideration.
Please submit to firstname.lastname@example.org
About the Company
We're a start-up specializing in interactive photo-realistic experiences. Our team has decades of production experience in many industries.