Substance Painter for Photogrammetry PBR

Culver City, CA, USA
Job type: Freelance

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Job Description

We have a catalog of ancient artifacts we have captured in photogrammetry and are taking the assets to game engine.  We need a strong substance painter to support our PBR pipeline on a number of assets quickly.  

Skills & Requirements

Must have a strong background in texture building, primarily Substance Painter.

Must take Albedo, Normal and AO and develop PBR maps for Game Engine.

Bonus: Fixing Mesh and UV issues 

Additional Information

  • Working remotely is an option

How to Apply

Position is Immediately Available.  Please submit your portfolio and day rate for consideration.

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About the Company

We're a start-up specializing in interactive photo-realistic experiences. Our team has decades of production experience in many industries.