Senior 3D Creature & Character Artist - Stellaris
Paradox Interactive
Stockholm, Sweden
Job type: Permanent
Job Description
Characters are a key part of what brings games to life. At Paradox, we have characters ranging from humans to funghi aliens. If you’re looking for a role that offers you a great variety to your art, then this might be for you.
About the role
We are currently on the lookout for a Senior 3D Creature artist with a broad skillset who could take on a variety of 3D character creation tasks, with a focus on aliens and creatures. Together with the art director and the art leads you will be helping out to set up and drive the character art vision, and also defining and driving a character customization system.
You will be creating characters & creatures, clothing and character props, and in close collaboration with our animators and VFX artists bring the characters to life. Your work will also entail establishing pipelines, estimations, coaching and mentoring other team members, as well as working with external development partners (writing briefs, regular communication and feedbacking, implementation of outsourced assets into the game engine).
Skills & Requirements
Requirements
- 8-10+ years of character & creature creation experience from the games industry
- Exceptional understanding of the human/creature anatomy, color, values and form language
- Expert knowledge in Zbrush, Marvelous Designer and Substance Painter
- Knowledge of skinning, rigging, technical constraints and optimization
- Ability to create, adapt, iterate and be a driving force for Creature art
- Ability to properly research and work independently in absence of concept art
The right candidate shows an understanding of the strategy game genre and a passion for anything sci-fi. At Paradox we take pride in providing opportunities for our artists to express their creativity, and to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents. Ideal Paradox employees enjoy working in a fast paced open work environment, and have good communication and pedagogical skills.
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Additional Information
- Relocation assistance is offered
How to Apply
Please apply via our career-site: https://career.paradoxplaza.com/jobs/1096837-senior-3d-creature-character-artist-stellaris
About the Company
Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.
Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world. Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA.
Working here
Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games.
Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.