Technical Artist
Iron Galaxy Studios
Chicago, IL and Orlando, FL, USA
Job type: Permanent
Job Description
This opportunity is for a full-time position, either in Chicago, IL or Orlando, FL.
Quarantine Disclaimer: As part of our commitment to your safety in response to COVID-19, teammates of Iron Galaxy are working from home until at least July. This work-from-home policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding will be done remotely, and any equipment that you need for projects at Iron Galaxy will be shipped directly to you.
Diversity matters at Iron Galaxy. Every day, our team strives to build on an inclusive environment where all voices are equal. We believe in continuous improvement. Our constant growth relies on being open to the cultures of players everywhere. Whether you find us online or in our games, Iron Galaxy provides a safe space for everyone. For all positions, we are looking for the next team member to challenge us to be better.
Iron Galaxy is looking for a Technical Artist to help flesh out our art team. This role will serve on a team that is working to create and launch a brand-new multiplayer game set in a completely original universe. We need a new teammate who is comfortable working with the art team to prototype new art assets and improve the workflow for all art disciplines.
RESPONSIBILITIES
- Design and develop (with Python, MEL, etc.) tools to automate processes.
- Prototype new art assets and build asset generation pipelines and tools.
- Create and maintain technical documentation.
- Improve the workflow for all art disciplines, in particular lighting and environment art.
- Integration of art content into the game engine.
- Communicate and collaborate with other development disciplines.
Skills & Requirements
REQUIRED SKILLS
- Strong communication and organizational skills.
- Experience in MEL/Python
- Experience in Unreal Engine 4/ or Unity
- Knowledge of engine rendering and lighting
- Experience working with industry standard engines and software.
- Solid understanding of the artistic pipeline and workflow.
ABOUT IRON GALAXY
We are one of the world’s largest independent video game developers. Our people combine their talents to create amazing experiences for our players. We also partner with the best companies in our industry to team up on their projects. Our work has resulted in feature development for some of your favorite franchises, ports that move popular games from platform to another, and remasters that breathe new life into beloved titles. We pride ourselves on our commitment to maintaining a positive culture and supporting a healthy balance between work and life for our employees.
How to Apply
About the Company
COVID-19 NOTE
Iron Galaxy employees are all working from home until July 2021 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.
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Iron Galaxy is one of the world's largest independent video game developers, delivering both home-built, original experiences and partners' visions to all platforms.
Early history
In 2008 Dave Lang was working at Midway Games Chicago as its Studio Tech Director. After years of working at the Publisher, the ambiguity of Midway's financial situation led Dave to start Iron Galaxy. Originally envisioned as a tech consulting firm that would focus on helping Publishers and Developers meet their goals, Dave was the only employee for the first six months. After this period of testing the waters, Dave teamed up with several of his former teammates from Midway and the company grew into a modest, eight-person shop. In 2010, the company expanded its efforts into doing ports for publishers, with their first notable success being Street Fighter III 3rd Strike Online Edition for Capcom. This was the first project Iron Galaxy completed without another development partner.
After that
Iron Galaxy initially made its mark in the industry as a porting house. Then in 2011, Iron Galaxy set their sights on the company's first original game, Wreckateer, which was published in 2012. After Wreckateer, the company opened up a second studio in Orlando to assist with Divekick, and after Divekick the team got a chance to work on the largest original production yet for Iron Galaxy: Killer Instinct Seasons 2 and 3. Despite these successes, the team never forgot their roots, and they still do tech consulting and ports to this day; having worked on some of their partners' most established brands like Bioshock, Call of Duty, Destiny, Batman, Elder Scrolls and Diablo 3.
As we continue to work on our own unannounced IP and port projects for AAA studios, we continually push the creative, technical and artistic skills of our colleagues, with the goal of sustaining our world-class standards while we grow. By joining our team, you can explore the limits of your imagination while gaining experience on a wide range of game development projects.