Job Description

Client is looking for an engineer to join our team working on the next big Halo shooter experience. Work on one of the most exciting and creative intellectual properties in the industry and help drive the future of Halo.
As an Engineer on the Live team, you will work on all aspects of our game’s user-interface, including everything from player-facing UI to back-end tooling.  You will need to work in an existing codebase to create systems to allow our artists and designers to create beautiful, highly-functional and performant UI.  The ideal candidate will enjoy finding new ways to leverage existing systems to enable content creators to do more.?
Drive enhancement and development within our proprietary UI system in the Slipspace engine.
Work with designers and artists to plan new features and find ways to improve workflows.
Work with producers to accurately schedule and coordinate cross-team to deliver polished, and comprehensive features

Skills & Requirements

Minimum Qualifications & Skills
Professional software engineering experience in C++ and C#
Experience working with large and complex codebases
Strong communication skills, with both technical and non-technical team members

Previous game development or tools experience
Shipped titles or experience supporting a released title
Experience developing in a multi-player environment
Familiarity using Lua as an embedded scripting language
Passion for creating amazing AAA game experiences

How to Apply

Contact me directly at cc 

Please send me your resume/portfolio link and the best time and number to chat! smiley

**Must be eligible to work in the U.S. and sit on-site at our client in Redmond, WA**

About the Company

We are a global organization specialized in HR staffing.  We have a specialized team focused on creative and game studios in the Seattle area.

We’ll find you your best fit. Let’s start looking for your dream job!