Unreal / Niagra FX Artists (Character and/or Environment)

Aaron Sims's Creative
USA
Job type: Contract

View all Aaron Sims's Creative jobs

Job Description

ASC is seeking a hardworking VFX Artist to help realize compelling visual effects for both characters and environment. This will be a remote contract hire, would start immediately and would run about 3-4 months and could easily become a full-time permanent as ASC is currently staffing up. There are multiple projects at the moment ranging from high quality cinematics to final game assets and because of that we can place artists in the type of job they prefer. Part time/ freelance help is welcome!

Responsibilities include:

  • Build high quality real time visual FX across any areas of Unreal. Ranging from environmental or character related FX.
  • Create particle FX and shaders in the UE 4.26 utilizing Niagara whilst making sure they are optimized enough for cinematic rendering.
  • Demonstrate creative solutions to technically challenging VFX requests.
  • Collaborate with Art and Engineering teams, offering creative and efficient solutions to help solve performance related issues.
  • Maintain clean, organized FX and Shader libraries.
  • Clearly communicate updates and communicate timely concerns to the production team.

Skills & Requirements

Qualifications:

  • A portfolio that demonstrates a solid understanding of real time VFX across all areas of the game ranging from environmental and/or character related FX
  • High level skills with particle systems and node based shader creation.
  • Proficient with Unreal’s Niagara, Photoshop, and Maya or Houdini.
  • Self driven - actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating high-reaching products and learning new software packages.

Additional Information

  • Working remotely is an option

How to Apply

Please contact the Creative Director, Steffen Reichstadt, with links to portfolios, current rate, and timeline availability. He can be reached directly at steffen@asc-vfx.com

About the Company

Aaron Sims, the mind behind some of this generation’s most unforgettable cinema creatures, began his career over two decades ago as a special effects makeup artist. His pioneering techniques in the world of visual effects influenced the face of character and creature design in Film, Television, Games, Previs, and VFX early on in their application. Aaron Sims Creative was formed in order to bring together a wide range of the world’s most talented concept and visual effects artists and create memorable characters, creatures, VFX, costumes, and key scenes. This unparalleled skill and dedication to consistently creating stunning content for all platforms of visual entertainment has made ASC the premiere studio for content design. Most recently ASC worked directly with Epic in the development and release of UE5 Preview 1 and is proud to be a spokesman for the amazing work being done at Epic.