Intermediate Level Artist
Sharkmob
Malmö, Skåne, Sweden
Job type: Permanent
Job Description
Do you want to be part of creating a whole new world? Well then you should come and join us because that is precisely what we're doing!
At Sharkmob we believe in a creative workflow - making sure that everyone contributes to the final look and feel of the world, it’s a team effort! As a Level Artist you will work together with Art and Narrative to create believable 3D environments.
Your responsibility will be building gameplay spaces with a focus on environmental storytelling together with Level Designers. Collaborate with Tech and Prop Art teams to push visuals to new heights using cutting edge UE5 tech.
Skills & Requirements
Requirements:
- Relevant portfolio
- Involved in shipping at least 1 AAA Game
- 3+ years experience within Level Art/Set Dressing, using game engine
- Deep understanding of art fundamentals such as form, proportion and color theory
- Proficiency in modeling/texturing software, great knowledge of PBR and content optimization
- Understanding of game content creation workflows including different modelling and propping techniques
It's a plus if you have:
- Experience with outsourcing
- Knowledge of UE4 and Blueprints
- Experience with lighting in game engine
- Understanding of architecture and design fundamentals
How to Apply
Please apply here!
About the Company
Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”
Have fun making games
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.
Share the ownership
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
Make smart decisions
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!