Technical Artist, Senior Level
Seeking a highly motivated and talented Technical Artist capable of filling a wide variety of roles related to technical art. The ideal candidate will have an extensive knowledge of Unreal, Maya, and other game art-related software, with a team-oriented collaborative approach to development, and is interested in doing what it takes to make the best games possible.
Duties & Responsibilities
Create and support complex animation rigs for characters, vehicles, and props.
Help create, maintain, and refine art and animation pipelines with the goal of simplification, efficiency, and automation.
Support our Art and Animation teams with scripts and tools that simplify or expedite production.
Collaborate with the Art, Design and Programming teams to develop and communicate technical specifications and performance guidelines.
Assist with creation of visual FX, advanced materials, and lighting as needed.
Work closely with Art Directors to ensure the highest quality assets are delivered.
Skills & Requirements
6+ years of direct studio game industry experience as a Technical Artist with published console/PC game titles.
Experience with common scripting languages like C#, Mel or Python.
Ability to create high-quality visuals within performance requirements.
Solid understanding of current and next-gen art pipelines and techniques in game development.
Familiarity with visual FX, lighting, materials, and post effects.
Excellent time management skills and the ability to handle large workloads efficiently.
Excellent communication skills.
Proactive about making things happen, always seeking a better solution, and a drive to continue expanding knowledge as a technical artist.
Desire to make awesome games.
Familiarity with motion capture technology and pipelines.
Familiarity with cutting edge modeling, sculpting and animation techniques.
Familiarity with art creation software such as Zbrush, Substance Painter/Designer and Photoshop.
Experience with programming languages such as C++, XML and Lua.
A proven track record of high quality shipped game titles as a Technical Artist
At Twisted Pixel Games you will have the opportunity to work on exciting new IPs and contribute to established, well-known titles. In a community-minded, independent studio environment, you’ll get to make your mark on our games in significant ways with people who share your passion for game development.
Enjoy great benefits and perks including:
• Major Medical, Dental, and Vision
• 401k with Company Matching
• Company-paid group life insurance
• Paid Time Off
• Flexible Work Schedule
• Frequent Team Outings and Fun Company Events
• Monthly Game Tournaments
• Open Office Environment with Close-Knit Team
• Fully stocked kitchen with complimentary snacks and drinks
How to Apply
All applicants must currently be legally authorized to work in the U.S, no work sponsorship is available at this time.
This position is located in Austin, Texas. Relocation assistance is available.
If you feel you have the passion, dedication and skills that match our unique company, apply to join our team! Please visit www.twistedpixelgames.com/careers and complete our application.
** Submissions without a link to a current portfolio will not be considered **
Twisted Pixel Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, marital status, genetics, disability, age, or veteran status.
Note to Third-Party Recruiters / Recruitment Agencies / Executive Search Firms: Twisted Pixel Games does not accept unsolicited resumes from third-party recruiters or recruiting agencies. Please do not forward unsolicited resumes to any employees of Twisted Pixel Games. Twisted Pixel is not responsible for any fees related to unsolicited resumes.
About the Company
Twisted Pixel is the award-winning studio behind a wide variety of console and virtual reality games. The studio’s first title, The Maw, was a 2009 IGF finalist and 2008 PAX 10 Audience Choice Award winner. Wilson’s Heart, their first collaboration with Oculus Studios, was the winner of the Best Virtual Reality Game at Gamescom in 2016.
Since 2006, Twisted Pixel has been focused on creating character-driven original games across various platforms, including Splosion Man, Comic Jumper, Ms Splosion Man, Kinect-exclusive The Gunstringer, Xbox One launch title LocoCycle, and Oculus exclusives Defector, B-Team and Path of the Warrior.