Environment Artist

Insomniac Games
Durham, NC, USA
Job type: Permanent

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Job Description

The surroundings or conditions in which a person, animal, or plant lives or operates -- that's the definition of an environment, and it's what we're looking for our next exceptional artist to help us create! Insomniac Games is looking for an Environment Artist responsible for creating game worlds by modeling/sculpting assets from high res to in game, authoring textures and materials and in-editor level composition and layout.

Essential Duties and Responsibilities include the following:

  • Creates organic and hard-surface assets from a style guide with or without concept art
  • Takes assets through the full modeling/texturing production pipeline
    • Sculpts, high poly, low poly, High poly to low poly bakes
    • Optimizes textures and geometry; creates LOD's
    • Creates modular kits
    • Material assignment and texture creation
  • Set dresses with modular assets in-editor within scope of the project's metrics and rules.
  • Works independently and actively communicates with production teams as needed
  • Maintains performance requirements for levels (memory, framerate, draw calls, instances)
  • Scopes levels for on-time milestone delivery
  • Maintains consistent style under the direction of the Art Director and Lead Environment Artist
  • Other duties may be assigned

Education and/or Experience:

  • Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
  • Knowledge of Maya and of baking low poly models with high poly models.
  • Proficient in texture creation with Photoshop, Substance Designer, or equivalent.
  • Knowledge of sculpting with ZBrush.
  • Understanding of at least one industry-leading level editor.
  • Understanding of source control with Perforce or the equivalent.
  • Houdini knowledge a plus.

Other Skills: Excellent foundations skills, including composition, design, and color theory. Strong traditional painting skills, ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Is passionate about games and understands the goals of level design.

If this sounds like the role for you - please use the link below to submit your application. Thanks!

 

Skills & Requirements

Education and/or Experience:

  • Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
  • Knowledge of Maya and of baking low poly models with high poly models.
  • Proficient in texture creation with Photoshop, Substance Designer, or equivalent.
  • Knowledge of sculpting with ZBrush.
  • Understanding of at least one industry-leading level editor.
  • Understanding of source control with Perforce or the equivalent.
  • Houdini knowledge a plus.

Other Skills: Excellent foundations skills, including composition, design, and color theory. Strong traditional painting skills, ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Is passionate about games and understands the goals of level design.

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Founded in 1994, Insomniac Games is an independent videogame developer that has released acclaimed hits for consoles, virtual reality, PC, mobile devices and browser, selling nearly 50 million video games along the way. We created the Ratchet & Clank franchise, which has won numerous awards, as well as the first three Spyro the Dragon games. Beyond Ratchet and Spyro, Insomniac Games is the team behind Resistance, Sunset Overdrive and more! We’re currently hard at work on our own AAA-take on Marvel’s Spider-Man for PS4. We are based in beautiful Burbank, CA where the sun shines just about every day of the year, and have also expanded east with a studio in Durham, North Carolina. Today, the company has grown to more than 275 hard-working, creative individuals, but we still hold onto the feel of a small indie developer, and the kitchen to prove it. And when it comes to treating our employees right- it’s no mistake that Insomniac Games has won 18 Best Workplace Awards. Our employees gave their feedback, and their input on the company is what took us the distance! We value our employees, as we are only as strong as the people who work with us! So how about becoming a part of this amazing, collaborative team? Sound like a plan? Check us out at www.insomniac.games, we look forward to hearing from you