Lead Animator (Frankfurt)

Cloud Imperium Games
Frankfurt, Hessen, Germany
Job type: Permanent

View all Cloud Imperium Games jobs

Job Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Lead Animator to work with the design team under direction of the Game Director and Animation Director on animation related cinematic and story areas within Squadron 42 and Star Citizen.

Responsibilities

  • Collaborate with Animation Director on implementing animations within the game engine
  • Work with the Cinematic Director and the Cinematic Designers to ensure that the performances captured on stage translate properly into the Real-time environment
  • Create key frame animation as well as working with motion capture data for in-game assets while following the given style guide
  • Ensure timely completion of animation commitments at the desired quality bar
  • Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.
  • Partners with designers, programmers and other departments involved
  • Development of Motion Trees and Technical Solutions for combining high-quality in-game cinematics capture and AI/game code requirements
  • Work with the teams to develop documentation of Solutions and Processes

Skills & Requirements

Requirements

  • 4+ years of professional experience in game development – in an Animator capacity
  • Shipped (from pre-production to release) 2-3+, large scale, AAA titles (PC, current/next-gen consoles)
  • Positive, solution-orientated individual with a passion for game development
  • A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
  • Expert knowledge with Maya and other equivalent software
  • Motion Capture experience
  • Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
  • Experience with next generation AAA game engines
  • An understanding of effective asset creation and optimization
  • High degree of self-motivation and initiative
  • Inherent ability to bring out the best in people, remains positive, ability to motivate your team
  • Expert in time management, verbal and written communication skills
  • Ability to gather, analyze, and act on feedback from the team, with an openness to critique
  • Passion and constant drive to stay up to date with latest technology and new techniques
  • Excellent English communication and written skills
  • Willing to relocate to Frankfurt, Germany
    • International travel may be required as part of the role

Pluses

  • Cinematography knowledge
  • Experience with CryEngine/Lumberyard
  • Experience with rigging
  • Strong interest in science fiction based themes
  • Experience with Outsourcing and/or collaboration with external studios

How to Apply

About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.