Lead Character Artist

Fatshark Studios
Stockholm, Sweden
Job type: Permanent

View all Fatshark Games jobs

Job Description

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 100 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both console and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

Job Description

As a Lead Character Artist you will take a central role in the character team, being hands on in your craft whilst leading & managing a team of three artists. You will set and maintain the vision for the team, ensuring cross-project alignment and adherence to game direction and project goals. Apart from being a team leader, the role requires you to have a great eye for visual weight, anatomy and material knowledge as well as being efficient with building lowpoly and economical with UV’s. You will need to be an excellent problem solver and enjoy to explore new technical avenues. You will also work together with the rest of the character team to deliver feedback to outsource elements.

At Fatshark all members of the team are involved in decision making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment collaboration is key. It is crucial that independence and ability to manage one's own time efficiently is paired with strong communication and teamwork skills.

NOTE: Since this job post is for an employment on site, we will not be reviewing applications from outsourcing studios, freelancers and/or remote work.
We review applications and interview candidates continuously until the position has been filled.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits 
  • Yearly bonus program
  • Relocation Services
  • Office located in central Stockholm

Responsibilities

  • Deliver textured creatures/character from concept to animation ready mesh.
  • Help develop character art pipeline and techniques
  • Staff liability
  • Be involved in future recruitment for the team
  • Ensure team members have what they need from a character art perspective to support their goals and deliverables
  • Be able to work iteratively and in collaboration with the rest of the pipeline.
  • Communicate feedback with outsource elements.

Skills & Requirements

Requirements

  • 5+ years of working experience as Character Artist
  • Experience in leading and managing a team
  • Exceptional understanding of visual weight, human/creature anatomy, working with silhouettes/shape/form and costume designs
  • Extensive experience in Maya, modelling animation friendly meshes and understand the value of UV space
  • Creating/editing stunning textures, with the help of Photoshop and Substance Painter/Designer, for a PBR pipeline
  • Be able to produce exceptional sculpts with the help of Zbrush and Marvelous Designer
  • Be able to work in teams to solve problems and improve overall development
  • Fluent in spoken and written English

Bonus qualifications

  • Shipped at least 1 AAA or equivalent game
  • Development of cooperative games.
  • Multiplayer map design and building experience
  • Formal education in level design
  • Background in art or game design


Additional Information

  • Relocation assistance is offered

How to Apply

Application details

Since this job post is for an employment on site, we will not be reviewing applications from outsourcing studios, freelancers and/or remote work.
We review applications and interview candidates continuously until the position has been filled.

Location:
Stockholm, Södermalm.
Employment: Permanent, Full time (starting with a 6 month probationary employment)
Relocation Assistance: Yes
Start: Asap 2019/2020

Make sure that your application includes:

About the Company



MEET FATSHARK

Since Fatshark left the fish tank in 2007 we’ve went from working as subcontractors on various AAA titles to becoming a self-publishing studio. Now best known for the critically acclaimed Warhammer: Vermintide II.

Originally founded by Martin Wahlund, Rikard Blomberg, Joakim Wahlström and Johan Jonker the company started off working as hired guns. It wasn’t until 2010 that we published our first game – Lead and Gold, a wild-western shooter, with the help of Paradox Interactive. In 2009 Fatshark co-founded Bitsquid that later was acquired by Autodesk in 2014. The money from the sale funded our very first self-published AAA game, Warhammer: End Times – Vermintide.

Today we consist of a tightly knit team comprised of over 100 experienced and skilled developers, designers and artists while still doing regular updates for Vermintide II and always being on the look-out for new and exciting projects. We are currently situated in Södermalm, the creative quarter of central Stockholm, Sweden.

WE LOVE COOPERATIVE GAMES

At Fatshark we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Together we have created experience’s such as Lead and Gold, Krater, Bloodsports.tv and Vermintide I & II – with no plans to stop just there.