Senior Materials Artist

Cloud Chamber
Montreal, QC, Canada
Job type: Permanent

View all Cloud Chamber jobs

Job Description


Cloud Chamber is searching for a modeler with the technical understanding and keen artistic skill to facilitate the creation of a high quality library of materials that will be used by our art team; from environments to characters. This person will be responsible for sculpting, texturing, organizing and maintaining our library of base materials.

Job Responsibilities Will Include:

  • Create visually stunning textures and materials for physically-based rendering
  • Work closely with our Lead Artists and Art Directors to establish the look and style of objects
  • Work with Engineering and Technical Artists to ensure our materials are performant
  • Collaborate with 3D artists and designers to understand content needs of the game
  • Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations
  • Create “Hero” assets that will set a quality bar for both in-house artists and outsourcing
  • Maintain and organize the material library

Skills & Requirements

Minimum Requirements:

  • 3-5+ years of experience as a Texture or Environment Artist
  • At least one released title on current console generation, preferably AAA
  • Strong knowledge of texturing software, preferably Substance Designer and Painter
  • Strong modeling and sculpting skills

Required Skills:

  • Ability to work independently with a high level of autonomy
  • Experience with shader networks and procedural texturing
  • Familiar with Perforce
  • Strong ability to learn new areas of development
  • Proven ability to work well within a team atmosphere
  • Excellent time management skills
  • Creative problem solving skills

Additional Information

  • Relocation assistance is offered

How to Apply

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people. 

About the Company

Cloud Chamber exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. We are hard at work on the next entry in the critically acclaimed BioShock series from our Novato, CA and Montreal, Quebec studio locations. 

We believe in the beauty and strength of diversity in both the makeup of the studio and the nature of our thinking. We focus on open communication and overall well-being allowing each of us to strive for excellence in our work and happiness in our lives.