Senior Environment Artist [Avatar Project]

Massive Entertainment
Malmö, Sweden
Job type: Permanent

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Job Description

As part of the Avatar Project, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

As a Senior Environment (Level) Artist at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well but look visually stunning too. Utilizing the power of our in-house game engine - Snowdrop, you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique AAA game worlds. You'll distribute and prop 3D assets throughout the game for great composition and readability.

Responsibilities  

  • Environmental storytelling through set dressing
  • Build 3D scenes for environments based on concept art and reference imagery
  • Collaborate with the Level Design Team to maintain gameplay requirements and Tech Art to maintain performance requirements
  • Maintain quality, efficiency and consistency across your work

Skills & Requirements

Qualifications

You as a person

You push what environment art can mean to a game through creative initiatives. You’re not afraid to take responsibility and ownership for whatever's needed within the team, to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of artwork (must include Level Art and ideally, examples with a fluid/organic nature - remembering Pandora, "It's kinda the Garden of Eden with teeth and claws" James Cameron)
  • Proven experience working in the games industry with at least one AAA title to your name
  • Deep understanding of art fundamentals and design (including an understanding of composition, color theory, and lighting)
  • Great technical knowledge of 3D packages, texturing packages, and game engines like Unity/Unreal
  • Solid understanding of the workflows required to create an asset from the Blockout stage to final quality, and optimization for real-time rendering

Good to know

As we aim to build a team that continuously pushes the boundaries of what’s possible within game development and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out at the videos posted below.

Additional Information

  • Relocation assistance is offered

How to Apply

This is a permanent position based in Malmö, Sweden and requires working onsite. We kindly ask you to apply with your CV, portfolio and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.

Apply by following this link: https://smrtr.io/4mCkt

About the Company

Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 600 passionate and highly skilled people from more than 45 different countries.

Our studio is a creative and devoted workplace. It’s full of dedicated game developers, game designers, programmers, and character artists (to name a few of our job roles!). What we all have in common is that we enjoy what we do and that we do everything with drive and enthusiasm.

WHAT IS IT LIKE WORKING AT MASSIVE?

At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects, like Tom Clancy’s The Division 2, Avatar, Snowdrop, or Uplay.

We want to hear your opinions. As part of the Massive family, you are encouraged to make your voice heard regardless of your position or how long you’ve been at the studio.

Curiosity is key in crafting the best games experience possible. It might sound strange, but we encourage you to take risks and to have the courage to challenge not only yourself in what you do, but also the ways we do things in the studio. And it’s okay if the risk results in failure.

Without failure, we can never grow in our roles or find new solutions to the challenges we face – together – every day. Be brave, because behind you, you have the support of the Massive family.

WE NEED YOU TO MAKE THE BEST GAMES POSSIBLE

Massive is growing – rapidly, and we are looking for the best talents to join our studio. With our move to our new office building Eden, Tom Clancy’s The Division 2, and the Avatar Project, we are heading towards an exciting future.

Do you want to join us on the journey?