Environment Artist

Raven Software
Madison, WI, USA
Job type: Permanent

View all Raven Software jobs

Job Description

This is an excellent opportunity to work and learn from a group of talented and proven developers who are passionate about making games.

Your Mission:

  • Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elements
  • Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept.
  • Communicate and collaborate effectively with the development team.
  • Quickly learn and adapt to new tools, processes, and pipelines.
  • Assist in troubleshooting artistic and technical issues.
  • Create 3d models (structures, terrain, props) from photo reference and concept.
  • Support 3d asset outsource process (gathering reference, creating proxy 3d models)
  • Ensure that artists are striving to complete highest priority assignments.
  • Work with Production to ensure time estimates are accurate and achievable.
  • Collaborate with artists on team to ensure project goals are met.
  • Proven ability to setup and define pipelines, processes, and best practices.
  • Sets up discipline specific art training and tests for candidates being considered and artists on the team.

Skills & Requirements

Player Profile:

  • Solid portfolio demonstrating focus and commitment to 3d environment creation.
  • A minimum of 3 years developing art for games
  • Friendly, helpful, and collaborative in a team based environment.
  • Demonstrated modeling skill and experience in a major 3d package.
  • Demonstrated ability to create and edit textures in Photoshop.
  • Basic understanding of lighting and shader creation.
  • Effective verbal and written communication skills.
  • Awareness of game engine budgets, limits, and memory constraints.
  • Basic ability to communicate visually utilizing traditional media.
  • Ability to consistently resolve issues from a visual, production, and technical perspective.

*In order to be considered for this position, you must submit a portfolio* 

Additional Information

  • Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Environment Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.