Graphics Test Engineer

Unity Technologies
Copenhagen, Denmark
Job type: Permanent

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Job Description

Are you a highly motivated and talented Technical Artist or Test Engineer with an interest in Graphics? You will work alongside core Unity Graphics Programmers to ensure the functionality, stability, and usability of Unity as a primary tool and runtime platform for users.

You will get access to new, often unannounced features and are responsible for ensuring their quality. This naturally includes testing if all the basic functionality works, but also extends to figuring out if the feature does what you expect it to do (including workflows and usability) and creating more elaborate scenarios, usually representing real-life usage. You will get to create art, code, and produce scenes during this process utilizing all of your skills, with the complete creative freedom to approach this in whichever way you prefer.

Your graphics test engineer team colleagues will mostly be technical artists, which will allow you to share knowledge, communicate, and improve with people who possess a variety of skills relevant to game development.

This role is part of the Graphics Foundation Team that works with core render functionality of Unity (render pipelines, renderers, meshes, shaders, etc.).

Responsibilities

  • To provide feedback about the state of the Unity product in order to support the development and inform development decisions
  • Provide feedback on the usability of the graphics pipeline of new features
  • Work closely with developers to provide early feedback to new features and functionality
  • Create sample projects and targeted demos to emulate real-world usage of new features
  • Develop and maintain the test approach for your designated areas of the product
  • Collaborate with other testers and developers in an agile environment
  • Work with customers to reproduce their bug reports in-house, provide assistance and advice

 

Skills & Requirements

Requirements

  • Experience working with, or extensive knowledge of, game graphics
  • Comfortable writing in C#
  • Working shader knowledge, or experience using node-based shader editors
  • Strong motivation, high level of commitment, proactive and positive attitude
  • Great problem-solving skills and a detail-oriented approach
  • Excellent written and verbal communication skills

Bonus points

  • Prior experience using Unity
  • Programming experience with scripting languages
  • Work experience as a tester

 

How to Apply

Send: 
Resume, Portfolio website and Cover letter to adinabuculeu@unity3d.com

Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

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About the Company

Unity is the creator of the world’s most widely used real-time 3D development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR, and AR experiences. Our 1,000+ person development team keeps Unity at the bleeding-edge of technology by working alongside partners such as Google, Facebook, Oculus, and Microsoft to ensure optimized support for 25+ of the latest platforms from iOS and Magic Leap, to Xbox One, Gear VR and more.