Lighting/Compositing Artist

Giant Animation
Dublin, Ireland
Job type: Contract

View all Giant Animation jobs

Job Description

Giant are seeking Maya Lighters for an exciting new production.

The role involves working alongside other Lighting Artists under the direction of a Lighting Lead and Lighting Supervisor. The role requires a solid understanding of the Lighting, Render and Compositing process, and requires knowledge of multiple software. In addition to this, we are seeking candidates who are highly motivated and passionate about their work. Specific role-related requirements are noted below:

Skills & Requirements


  • Carry out shot-level lighting and compositing tasks to meet pre-established standards 

  • Work closely with the Lighting Leads to correctly interpret their creative and technical

directions and incorporate them into the lighting process 

  • Maintain accurate consistency between shot lighting and compositing across a given sequence 

  • Continually liaise with Production regarding task assignments and schedules, and  effectively meet daily quotas set out in advance by Production 

  • Learn and fully utilize in-house pipeline, workflow and tools

  • Effectively work as part of a larger team structure 

  • Provide consistent “dailies” output in good time and review work with the director, supervisor and leads

Experience Requirements

  • Have 2+ years of experience as a Lighting Artist on a high-quality production

  • Significant experience with Maya essential 

  • Must have strong experience with an industry-standard rendering engine (Redshift/Arnold/Vray)

  • Must have strong experience with a node-based compositing packages (Nuke/Fusion)

  • Must possess an ability to multitask and problem solve under short deadlines, and operate well in a fast-paced environment 

  • Must possess an excellent understanding of visual language, an eye for colour and light and exceptional attention to detail 

  • Must be a good, clear communicator with excellent level of English 

  • Must be self-motivated, task-driven and open to direction (

  • Experience with an asset management system (Shotgun a plus)

  • Experience with a render manager (Deadline a plus)

How to Apply

Please apply to – note that you must include the position you are applying for in the subject line of your email, for example: ‘Application – Maya Lighting Artist’.

We will endeavor to respond to all applicants, but due to the high volume of applications we receive a reply might not always be possible.

Application deadline: 1st April 2019

About the Company

We are Giant An independent animation studio focused on the development and production of exciting new ideas for television, feature film, games and everything in-between. In all of our work, we pride ourselves on strong visual storytelling, using a diverse range of styles to bring our ideas to life.