Job Description

Lighting Artist needed for contract opportunity with Randstad Technologies client in Redmond, WA.

  • Our client is looking for a contract lighting artist to work on the next big AAA shooter experience.
  • We're looking for a solid team player with good communication skills who can work with directors, leads,
  • designers, engineers and of course other artists, but also be self-sufficient and work independently as required. 
  • You will be creative and flexible, able to follow art direction and concepts and most importantly of all be
  • driven to help us produce the highest quality real-time lighting possible.


  • Creation of static and dynamic lighting using our proprietary game engine software. 
  • Lighting single player, multiplayer and cinematics at a high level of quality. 
  • Tweaking of shading materials and textures to increase the fidelity of the lighting to enhance the levels visuals and gameplay experience. 
  • Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc. 
  • Contributing to the development and placing of visual effects related to lighting and atmosphere. Such as: light flares, fog, god rays and camera optics. 
  • Document lighting processes and technology. 
  • Manage lighting solutions within our memory and performance guidelines. 

Skills & Requirements

Qualifications & Skills

  • Understanding of CG lighting technology, both real-time and software rendering.
  • A good understanding of lighting theory; color space, exposure, light fixtures, natural light, reflections, occlusions etc.
  • Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
  • Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
  • An ability to thoroughly digest the art direction and champion executing it in the game.
  • Used to working with the balancing between visual quality and performance requirements.
  • Organization, planning and prioritization skills
  • Experience lighting within a real-time game engine
  • Experienced Photoshop user


  • Experience with Maya

How to Apply

Contact me directly at and

Please send me your resume/portfolio link and the best time and number to chat! smiley

**Must be eligible to work in the U.S. and sit on-site at our client in Redmond, WA**

About the Company

We are a global organization specialized in HR staffing.  We have a specialized team focused on creative and game studios in the Seattle area.

We’ll find you your best fit. Let’s start looking for your dream job!