Senior Shader Technical Artist (Character)

Bellevue, WA, USA
Job type: Permanent

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Job Description

Our mission is to create industry-leading multiplayer games for players around the world.  We are working on an unannounced and original next-generation AAA title.


Our studio is looking for a Senior Shader Technical Artist (Character) who is passionate about shaders, competitive games and bringing exceptional entertainment to millions of players. Our Senior Shader Technical Artist (Character) is responsible for building Pipelines, Technical Content, and Character Shaders that inspires and delights our team and our players.


  • You strive to achieve excellence in character shaders both technically and aesthetically.
  • You are strong technically and are excited to explore, build, and communicate new pipelines and techniques to the art team.
  • You are excited to tackle difficult research tasks and to turn the unknown into the known.
  • You have a strong ability to collaborate with the art and graphics teams, understand their disciplines, and help them find the art quality and performance bar they are looking for.
  • You are obsessed with shipping amazing next-gen skin, hair, and cloth rendering tech.
  • You are at home in a shader graph and are constantly thinking of new ways to use the technology.
  • You are a nexus of the technical and artistic.


  • Meeting with our Art Director and Technical Art Director to review your most recent work.
  • Iterating on a complex skin shader to get it looking just right.
  • Helping the Art Team learn an exciting new technique that elevates the quality of the content.
  • Researching a new piece of software to see how it could benefit the team and project.
  • Going to a playtest to see how the environments are playing and to give notes on the entire game.
  • Working with character artists to make sure character artwork is integrating well into the engine.
  • Working with Q/A to run the latest shaders through performance and memory checks.

Skills & Requirements


  • Shipped at least one successful AAA title from start to finish, or equivalent game development experience.
  • Experience with the Unreal 4 Engine.
  • Experience with Shaders and Rendering Pipelines.
  • Experience with Content Creation Pipelines (Maya, Max, Photoshop, Substance, etc.).
  • Programming and or scripting knowledge is a bonus (Python, C#, C++ or similar).
  • Experience shipping competitive multiplayer games is a big plus.

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

About ProbablyMonsters

Formed in 2016, ProbablyMonsters™ builds a family of sustainable game studios through a people-first culture. 

We believe that a positive culture and a well-resourced environment will unlock every developer’s potential, transforming their imagination into exceptional player experiences. United in this belief, we are building a new paradigm for AAA game studios to inspire a healthier gaming industry for all.

We are growing at a planned rate. Our inclusive hiring approach and unique business model has attracted over 150 senior-level developers who have worked on dozens of blockbuster projects with over 60 major games, entertainment, and tech companies.

Our mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. Our first two teams are Cauldron Studios™ and Firewalk Studios™, each developing their own inaugural AAA next-gen game franchise. Cauldron Studios is developing a narrative-driven adventure game and Firewalk Studios has a multiplayer game in progress. Our third studio, not yet named, is focusing on a next-gen co-op RPG game.

Creatives who join our Monster journey will have the opportunity to work on exciting, unannounced AAA titles alongside skilled, experienced senior talent in an atmosphere of mutual respect, mutual trust, accountability, and approachability.

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