Lead Character Artist (Unannounced Project)

Splash Damage
Bromley, London, United Kingdom
Job type: Permanent

View all Splash Damage jobs

Job Description

The Role

We’re kicking off an exciting new project here at Splash Damage and so we’re looking for a Lead Character Artist to join the leadership team to define the look and feel of our heroes and villains.

As Lead Character Artist, you will work closely with the Art Director and Creative Director and be responsible for creating, establishing and maintaining high-quality characters for our project.

Responsibilities at a Glance

  • Collaborate with Art and Design Directors to create technically sound, engaging and memorable characters
  • Drive the visual quality in conjunction with other Lead Artists
  • Ensuring character assets meet specifications provided by all relevant departments
  • Able to accurately follow common goals putting the team first, whilst self-motivated and demonstrating initiative.
  • Motivate & inspire the art team ensuring they keep the artistic style & mood consistent with our defined visual style
  • Manage the art team including holding regular 121s, setting objectives, looking after the team’s welfare and providing mentoring
  • Maintain quality level, efficiency and consistency across the character team

Skills & Requirements

Required Skills and Experience

  • Highly experienced and proficient with 3D Studio MAX or Maya, Zbrush and Photoshop
  • Strong 3D modelling (both organic and hard surface) and texturing skills
  • Strong knowledge and understanding of human anatomy and mechanics
  • Strong knowledge of mechanical construction and functionality (gear and weapons)
  • Experience of character pipelines and efficient memory management of UVs, textures and vertices
  • Highly experienced working with multiple texturing workflows for current (PBR) and previous generations, capable of creating well defined and readable realistic materials.
  • Substantial examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting
  • Understanding of character preparation from modelling, rigging and skinning for animation
  • A keen motive to be proactive and efficient in work methods whilst maintaining high standards
  • A great team player, able to communicate, learn from and teach others in a respectable manner.
  • Excellent communication and collaborative problem-solving skills
  • Management of an experienced character art team

Desired Skills and Experience

  • 5 years+ experience in developing character models and textures
  • Minimum 3 shipped titles where credited as character artist
  • Knowledge of real-time shaders
  • Strong traditional art foundations including but not limited to Sculpture, Conceptual design and illustration including lighting or colour keys
  • Knowledge of rigging and skinning principles
  • Keen interest in games and game design beyond art.
  • Experience working within Unreal engine 3+
  • Knowledge of Substance Painter and Marvelous Designer a plus

Additional Information

  • Relocation assistance is offered

How to Apply

Please apply on our careers page.

We review every application which is sent to us and due to the amount we receive this can often cause a delay in our feedback response. Please provide your CV, Portfolio ( if necessary ) and a Cover Letter. As we receive hundreds of applications for our live roles try to make your application stand out from the rest, show us something fun and unique which really displays your character and assets!

About the Company

Splash Damage is famous for crafting blockbuster multiplayer experiences from our studio in Greater London. Our recent projects include multiplayer shooter Dirty Bomb and Gears of War 4.

We're currently expanding for exciting new projects on PC and console, and are looking for talented superstars to help build them.

We look after our staff with a comprehensive package of perks and benefits, and have been awarded The Sunday Times’s Best Companies accreditation three years running. Come join us!