Lead Environment Artist

Insomniac Games
Burbank, CA, USA
Job type: Permanent

View all Insomniac Games jobs

Job Description

Insomniac Games is looking for a talented, organized, and motivated lead Artist. This candidate will be responsible for maintaining established quality and artistic consistency of environment art, by high visual standards and project style as defined by Art Director. Lead Artist sets the example by the creation of art assets, a mastery of technology and tool and departmental production dependencies. Understands memory and frame budgets, production schedule and project goals, programming and design concerns, is an expert in, and sets best practices for bug fixing. Lead Artist helps implement new production methods to improve performance and efficiency of team.

Skills & Requirements

Essential Duties and Responsibilities include the following:

  •  Works closely with Art Director to keep quality and style consistent across all environments
  • Provides direction to environment artists for aesthetic and technical considerations
  • Works with Art Director and Outsourcing Manager to identify and schedule assets for external development
  • Demonstrable expertise with PBR, lighting, and material authoring
  • Works with Project Management to prioritize work and maintain a clear and consistent schedule
  • Works closely with the design team to construct level layout roughs
  • Works closely with the Tools and Engine team to develop new or improve upon old technologies to improve character model quality
  • Participates in the planning for project environments
  • Works with other departments to ensure that assets are delivered in a timely manner
  • Works with concept team to insure concepts are at proper production quality
  • Supervise bug distribution and verify bug fixes
  • Responsible for creating environment art components that may include:
    • Design roughs, visual prototype levels, low detail (greymesh) geometry, medium detail (asset) geometry, high detail (normal map generation) geometry, instance placement and organization, UV setups, PBR texture maps/shader networks, surfaces, post process settings, initial collision to support gameplay programming
  • Other duties may apply

Supervisory Responsibilities: 

  •  The Environment Lead schedules the team, reviews work for quality, and carries out supervisory responsibilities in accordance with the organization's policies and applicable laws.
  •  Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; weekly one to one meetings with each employee; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems.

Education and/or Experience: 

  •  Fifth year college or university program certificate; or seven to ten years related experience and/or training; or equivalent combination of education and experience.
  •  Has shipped one or more AAA titles as a Lead Environment Artist preferred.
  •  Expert understanding of Photoshop, Substance Painter and Maya.
  •  Expert understanding of current gen game engine limitations as it refers to memory, gpu and cpu performance.
  •  Advanced understanding of ZBrush and high to low poly pipeline.
  •  Advanced understanding of Substance Designer.
  •  Understanding of Perforce.

Other Skills:

  •  Excellent foundations skills, including composition, design, and color theory.
  •  The ability to work with detailed concept art or reference art/ materials.
  •  Strong traditional painting skills in both stylized and photorealistic styles.
  •  Strong leadership and mentoring abilities and interpersonal skills.
  •  Ability to find creative solutions for technically challenging tasks.

Additional Information

  • Relocation assistance is offered

How to Apply

If this is the opportunity that you have been looking for, we'd like to hear from you. 

Please click this link to submit your application:

https://recruiting.adp.com/srccar/public/RTI.home?c=1155951&d=External&r=5000537299706#/ 

 

Thanks!

About the Company

Insomniac Games is an independent videogame developer that has released acclaimed hits for consoles, virtual reality, PC, mobile devices and browser for 25 years, selling more than 60 million video games along the way. We created the Ratchet & Clank and Spyro the Dragon franchises, beloved by millions around the world. Beyond Ratchet and Spyro, Insomniac Games is the team behind several well-known game franchises such as Resistance, Sunset Overdrive, and acclaimed virtual reality games Edge of Nowhere and The Unspoken. Our completely original take on Marvel’s Spider-Man, exclusively for PS4 has been a smash critical and commercial hit. Since its September 2018 release, Marvel’s Spider-Man has earned a multitude of Game of the Year nominations while becoming one of PlayStation’s all-time fastest-selling first-party games.

Insomniac is based in beautiful Burbank, CA where the sun shines just about every day of the year, and we have a bustling studio in Durham, North Carolina. Today, the studio has grown to 250-plus hard-working, creative individuals, but we still hold onto the feel of a small indie developer. And when it comes to treating our employees right- it’s no mistake that Insomniac Games has won 20 Best Workplace Awards. We value our employees, as we are only as strong as the people who work with us! So how about becoming a part of this amazing, collaborative team? Check us out at insomniac.games, we look forward to hearing from you!