Lead 3D Character Artist

Techland Sp. z o.o.
Wrocław, Poland
Job type: Permanent

View all Techland Sp. z o.o. jobs

Job Description

Working remotely / as a freelancer is not an option, we are looking for an Artist, who would like to join us and work with us on-site in Wroclaw/Poland. - we provide great relocation package! smiley

Your daily tasks:

  • creating and modifying 3D models of characters, working directly with the Art Director, with direction of your work being detailed by the Art Guide,
  • creating 3D character models according to defined technical requirements and ensuring the quality of implemented textures,
  • presenting effects of your work and efficiently justifying your projects decisions,
  • being a part of a competent, interdisciplinary team creating characters,
  • working with our internal tools and  the Substance Designer, as well as Substance Painter, as well as Marvelous Designer, 3D Coat, Blender and Zbrush
  • having substantial influence on the final version of the product and the player’s experience.

Your tasks as a Leader:

  • accepts and receives the effects of the work of team members (Character + Material Artists), assessing them in terms of content and consistency with the assumed vision, based on the effects visible in the game,
  • provides constructive feedback to speed up the production process,
  • proposes, implements and warns technical solutions to improve production,
  • predicts, reports and propose solutions on possible obstacles in implementation of the design vision,
  • supports development of individual members of his team (acts as a Mentor),
  • being the guardian of company culture,supports Producer in solving difficult situations in the team and improving team’s morale,
  • cooperates with other Leads in order to synchronize expectations regarding working standards,
  • evaluates tasks and proposes optimized solutions in a given ares,
  • attends to creative and specialist meetings and shares knowledge with the team, to be sure, that vision and directions are understandable.

Skills & Requirements

You meet our expectations if you are:

  • experienced. Have at least 7 years of experience in creating 3D character models (preferbly in 3DsMax or Blender) for AAA project and expperience in working as a Lead.
  • talented and creative. Models created by you are telling a story and are realistic.
  • curious about the world and ambitious. Want to see the effects of your work to come to life in the world of our game,
  • sensitive. Models that you create are interesting, authentic and full of love,
  • open minded. Like to share your knowledge and experience with others.
  • empathetic. Have ability to cooperate with people and share practical tips on their work and development.

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in 2015, has been played by more than 8 million people to date. In 2016 the company joined the international publishing market as Techland Publishing, and announced development of two triple-A titles to be released within the next three years. Thanks to industry-leading specialists and use of latest technology, Techland is committed to delivering unforgettable experiences and innovative entertainment to players around the world.