Senior VFX Artist (long term temp role - possible FTE opportunity)

Santa Monica, CA, USA
Job type: Permanent

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Job Description

Treyarch is home to some of the industry's best and brightest talent, and has garnered a reputation for being one of the industry's premier art, design and technology powerhouses. The studio’s successful track record of releasing AAA blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date.

We are looking for a talented Senior VFX Artist to create visually stunning particle effects for a high-profile, action-packed AAA title.  This position requires high-level artistic sensibilities and strong technical skills. The candidate must be passionate about making great games, be a strong problem-solver and an effective communicator.  This is an onsite, long-term temporary position, and please note an art test may be required.

What you’ll be doing:     

  • Create real time particle systems for the game environment and scripted moments. The artist will work closely with Art leads, Lighting, Design, and Production to bring the level to life. 
  • The FX artist recreates natural phenomena, such as fire, smoke, explosions, dust, water, and weather systems. The artist will also create real-time particle effects for the destruction of buildings, vehicles, and natural environments and everything in between using a proprietary toolset.
  • Set dressing the level with ambient atmospheric effects and produces stunning key scripted effects for high-impact game moments. 
  • Creates textures to use in the particle effects using various 2D and 3D applications.

Skills & Requirements

The skills/experience you’ll need:

  • Must have a minimum of 5 years of AAA game development experience and 3 titles shipped.
  • Degree or certificate in animation, film, or related field, or equivalent FX production experience in games. 
  • Demo Reel or website showing previous particle FX work.
  • Ability to work collaboratively between different departments. 
  • Able to work independently, maintaining a "Team Focus,” and drive initiatives through to completion.
  • Can help to troubleshoot and fix problem assets.
  • Strong understanding of particle motion, timing, and scale is a must.
  • Demonstrated ability with a 3D particle editor/3D package.
  • Experience with a scripting language/programming language.
  • Excellent texture creation skills.
  • Ability to create all required art assets needed for particle effects and level atmospherics.
  • Can follow the style of a particular artist or concept.
  • Stays within budgets and the understanding of console limitations.
  • Ability to work on multiple tasks at any given time.
  • Strong troubleshooting skills.
  • Excellent communication skills.

And you’ll really get our attention if you have:

  • Experience with FumeFX, Houdini, Nuke, Thinking Particles, Maya fluids, Real Flow and rigid body dynamics.
  • Understanding of script/programming concepts. 

Additional Information

  • Relocation assistance is offered

How to Apply

Please apply here:

About the Company

Developing games since 1996, Treyarch is home to some of the industry's best and brightest talent.

Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.

Treyarch is also the birthplace of Call of Duty's Zombies.