Senior Vehicle Artist

Ubisoft Leamington
Royal Leamington Spa, Warwickshire, United Kingdom
Job type: Permanent

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Job Description

Job Purpose

Be responsible, advise on and improve the creation of Licenced and Un-licenced Vehicles and ensure that vehicles can be successfully integrated into the game while supporting the lead artist on management focused tasks.

Responsibilities

  • Create complex assets which can be shared across multiple projects in respect of technical and artistic constraints;
  • Set and share best practices, production pipelines and workflows within the group;
  • Share knowledge and motivate artists within the team;
  • Express any ideas which may add to the project mandate;
  • Support the Lead to ensure a successful sign off process for own and others work by conducting reviews, critiquing work and providing suitable feedback;
  • Efficiently communicate and support messages and decisions from management;
  • Actively participate in the implementation of more efficient work methods;
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise;
  • Plan, estimate and prioritise time frames for the completion of tasks and track progress using the designated tracking tools;
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team;
  • Ensure vehicles fit within the defined memory constraints to keep within the target Frame Rate;
  • Support the Lead Vehicle artist in any ad hoc tasks and duties.

Skills & Requirements

Skills and Knowledge

  • Excellent interpersonal and communication skills;
  • In-depth knowledge of modeling techniques;
  • In-depth knowledge of texture mapping, materials and shaders;
  • Excellent knowledge of relevant 2D and 3D software packages;
  • A technical problem solving mindset is essential;
  • Strong knowledge of vehicle design principles;
  • Good knowledge of streaming and LOD systems linked to in-game engines;
  • Knowledge of data management software (such as Perforce);
  • Knowledge of industry game engines and production pipelines;
  • Strong knowledge of the video games industry and awareness of typical video game development processes.

Relevant Experience

  • Substantial working experience in graphic design, modelling or other relevant experience;
  • Bachelor’s degree in Graphics Design, Art or other relevant training;
  • Has shipped at least 1 game as a vehicle/model artist; preferably full project cycle on ‘AAA’ console title.

Additional Information

  • Relocation assistance is offered

How to Apply

To apply, click here.

About the Company

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.