Senior Character Artist

EA Motive Studio
Montreal, QC, Canada
Job type: Permanent

View all EA Motive jobs

Job Description

“Motive” is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we’re not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You’ll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

We are looking for a Senior Character Artist who is passionate about creating high-quality, realistic characters and is eager to join us in our desire to push quality to the next level. You will report to the Development Director.

As a Senior Character Artist, you will :

  • You will sculpt high-resolution characters
  • Create clean game topology, UV’s and textures
  • Work with Production to manage the character art team’s daily activities
  • Work with other departments to ensure the Character art meets the game design needs
  • Help with character design
  • Work with Art Director to enhance high visual quality of character models
  • Partner with engineers and tech artists to develop a character art pipeline
  • Mentor both our character teams through feedback
  • Communicate the visual design of the characters through art specifications, style guides, and reference material
  • Help establish workflows and reference material for outsourcing
  • Provide feedback to outsourcing partners
  • Manage the character outsourcing pipeline and provide feedback to partners
  • You will report to the Development Director

Skills & Requirements

Who you are:

  • 7+ years of experience in a related field
  • Previous character lead experience within a game production environment
  • Experience with anatomy and fundamental art skills
  • Maya or similar 3D modeling software
  • Expert sculpting skills using ZBrush
  • Expert knowledge of PBR texture/material workflows
  • Experience with Marvelous Designer and clothing creation 
  • Real-time hair creation and high-res grooming
  • Hard surface modeling
  • Experience with Substance Painter or Mari
  • Experience with photogrammetry
  • Understanding of rigging and skinning
  • Knowledge of FACS based facial blendshape creation
  • Passion for collaboration with other artists, designers, and programmers

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Canada. The studio is a subsidiary of Electronic Arts and has worked on action-adventure licenses including Star Wars™ Battlefront™ II.

In October 2020, Motive launched its first fully-fledged game and critically acclaimed Star Wars™: Squadrons. The team is currently working on two exciting, and yet to be announced projects. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun.

Follow us on : 

LinkedIn https://www.linkedin.com/company/motive-montreal/

Twitter : https://www.linkedin.com/company/motive-montreal/

Instagram:  https://www.instagram.com/ea.motivestudio/