Environment Artist

Retro Studios
Austin, TX, USA
Job type: Permanent

View all Retro Studios jobs

Job Description

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

DESCRIPTION OF DUTIES

  • Consistently creates strong environment assets that demonstrate a solid understanding of the style, direction, and high-quality standards for each project
  • Creates environment scenes, demonstrating examples of strong composition and layout skills while considering hardware and design limitations and overall art vision of the project
  • Crafts incomplete ideas or verbal direction into polished environments
  • Encourages visual storytelling that strengthens the presentation of environmental spaces and assets through;
  • Highly detailed sculpting
  • Composition and world-building
  • Models at high quality and at technical standards
  • Understands and creates complex PBR materials and textures.
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art
  • Collaborates with the other Environment Artists as well as members of other disciplines (Concept Art, Design, etc.)
  • Creates documentation supporting techniques and process and encourages the sharing of knowledge and ideas
  • Develop, learn, and teach the latest techniques and technologies
  • Mentors less experienced members of the team

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

Skills & Requirements

SUMMARY OF REQUIREMENTS

  • Minimum of three years' experience in Environment asset production.
  • Prior knowledge and experience crafting 3D environment assets and scenes demonstrating:
  • Good sense of form, volume, structure, and silhouette
  • Familiarity with current modeling and texture workflows
  • Strong understanding of current physically based rendering (PBR) pipelines
  • Strong understanding of current composition and balance
  • Solid understanding of efficient low poly mesh techniques
  • Understanding of texel density, memory limitations, etc.
  • Strong visual and spatial storytelling skills
  • Experience with high poly sculpting and modeling software such as Z-Brush & Maya
  • Experience creating texture assets for game environments
  • Experience with Substance Designer and Substance Painter
  • Experience with world editors and level construction software

We are an equal opportunity employer valuing diversity…celebrating strengths.

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.