Senior Environment Modeler, Cinematics

Blizzard Entertainment
Irvine, CA, USA
Job type: Permanent

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Job Description

Blizzard Entertainment is looking for a well-rounded Senior 3D Modeling Environment Artist to work with its award-winning pre-rendered cinematics team. We want you to bring your own talents and expertise to our small and dynamic team. You are passionate about 3D modeling, animation and visual storytelling. Additionally, you love collaboration and sharing your ideas and workflows to help bring Blizzard cinematics to new artistic heights. You’ll be responsible for creating feature film level assets that work seamlessly within our pipeline. At times, you’ll work from specific concept art. While in other instances, you’ll help steer the vision of the asset or scene from scratch. You are ambitious, humble, have a “whatever it takes” attitude and continuously seek to improve your own artistic skills and abilities regarding 3D asset creation and world building

Skills & Requirements

Requirements & Skillset:

  • 5+ years of feature film/VFX/pre-render cinematic production experience
  • Ability to create epic environmental assets, both stylized and hyper-realistic, ranging from hard-surface vehicles, props and buildings to organic trees, cliffs or entire sets and landscapes
  • Possess an incredible eye for design, form and composition
  • Talent for multi-tasking and comfortable working on multiple assets/projects at once
  • Confidence to filter and evaluate criticism and art direction on a professional level
  • Maintain production deadlines and/or communicate any scheduling concerns with Producers
  • Collaborate with Previs and Layout to ensure efficient asset handoff meeting production needs
  • Skilled at creating efficient and clean UVs, topology and displacement map extractions
  • Excellent communication skills and problem-solving abilities
  • Thorough knowledge of current and emerging VFX/Animation pipelines


  • Experience leading a small team or project in the past
  • Capable of both Environment and Character modeling
  • Strong foundation in the traditional arts, design, anatomy and architecture
  • Capacity to look dev/concept model and explore fresh ideas with minimal art direction
  • Understanding of the visual style of Blizzard Cinematics and a passion to push it further
  • Self-motivated to explore new software to emerging technologies
  • Familiar with Redshift and Renderman pipelines


  • Required - Maya, Zbrush/Mudbox
  • Optional/Bonus Points– 3dsMax, Grow FX, World Machine, Marvelous Designer, Houdini, Photoshop

Additional Information

  • Relocation assistance is offered

How to Apply

To Apply, please visit our website here: 

Application Materials

Resume (PDF Preferred)

Demo Reel / Portfolio Website

Please include reel link or website in the application process

Primary Location: United States-CA-Irvine

About the Company

Blizzard Entertainment has been rated by Fortune as one of the "Best Places to Work" for several years running (and our ranking continues to rise!).  We are a community of 4000 global employees who are passionate about not only gaming, but entertainment and the technology that drives our users experience. Our goal is to delight our customers by never settling for anything but the highest quality and providing worlds filled with creativity and adventure around every corner.  You are bright, engaging, eager to learn and ready to make an impact. We've been waiting for you!

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.